• Future Vision

    After an ally has gained 10 buffs, they gain Foresight for 2 turns.
    Target: All Player Units
  • Effect

  • Apply Effect Context: #0 artifact_effect_foresight_4_cost_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Persistent Effect Add Instancecountable_buff, Persistent Effect Add Instancecountable_special_buff
    Blackboard Modify Context: #0 artifact_effect_foresight_4_cost_blackboard_increase Unavoidable
    For Self who is Alive or Dead
    Add 1 (additive) to value on blackboard artifact_foresight_blackboard
    Blackboard Query Context: #1 artifact_effect_foresight_4_cost_blackboard_is_it_done_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard artifact_foresight_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #2 artifact_effect_foresight_4_cost_blackboard_reset_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Set value to 0 on blackboard artifact_foresight_blackboard
    Modify Stat Context: #3 generic_physical_foresight_buff_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #4 generic_foresight_deflection_self Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
 
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