• Shocking Exhaust

    Whenever an enemy gains 10 debuffs, they gain Shock for 2 turns, which can't be resisted.
    Target: All Opponent Units
  • Effect

  • Apply Effect Context: #0 artifact_ability_10_debuff_shock_2_cost_common_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag artifact_ability_10_debuff_shock_2_cost_common_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive artifact_ability_10_debuff_shock_2_cost_common_handler
    Child effects are applied on: Persistent Effect Add Instancecountable_debuff, Persistent Effect Add Instancecountable_special_debuff
    Blackboard Modify Context: #0 artifact_effect_10_debuff_shock_2_cost_blackboard_increase Unavoidable
    For Self who is Alive or Dead
    Add 1 (additive) to value on blackboard artifact_10_debuff_shock_blackboard
    Blackboard Query Context: #1 artifact_effect_10_debuff_shock_2_cost_blackboard_is_it_done_query Unavoidable
    For Self who is Alive or Dead
    Check target(s) blackboard artifact_10_debuff_shock_blackboard value is greater than or equal to 10
    Blackboard Modify Context: #2 artifact_effect_10_debuff_shock_2_cost_blackboard_reset_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Set value to 0 on blackboard artifact_10_debuff_shock_blackboard
    Immunity Context: #3 artifact_effect_10_debuff_shock_handler_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive shock_debuff featcounter_shock_debuff clearable_debuff countable_debuff speed_recovery_immunity
    Effected Tags health_recovery health_steal_recovery speed_recovery clearable_buff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
 
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