• Ready For Anything
    Ready For Anything
    Young Han Solo
  • Apply Effect Context: #0 uniqueability_younghan01_startofturn_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn Start
    Query Count Context: #0 generic_query_protection_buff_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags shield_buff or special_shield_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_younghan01_attack_damage_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 4% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #2 uniqueability_younghan01_ability_damage_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 4% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #3 uniqueability_younghan01_attack_crit_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Critical Chance by 4% (additive)
    Effect is unresistable
    Modify Stat Context: #4 uniqueability_younghan01_ability_crit_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Chance by 4% (additive)
    Effect is unresistable
    Apply Effect Context: #0 uniqueability_younghan01_startofturn_handler_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn Start
    Query Count Context: #0 generic_query_protection_buff_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags shield_buff or special_shield_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_younghan01_attack_damage_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 6% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #2 uniqueability_younghan01_ability_damage_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 6% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #3 uniqueability_younghan01_attack_crit_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Critical Chance by 4% (additive)
    Effect is unresistable
    Modify Stat Context: #4 uniqueability_younghan01_ability_crit_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Chance by 4% (additive)
    Effect is unresistable
    Apply Effect Context: #0 uniqueability_younghan01_startofturn_handler_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn Start
    Query Count Context: #0 generic_query_protection_buff_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags shield_buff or special_shield_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_younghan01_attack_damage_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 6% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #2 uniqueability_younghan01_ability_damage_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 6% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #3 uniqueability_younghan01_attack_crit_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Critical Chance by 6% (additive)
    Effect is unresistable
    Modify Stat Context: #4 uniqueability_younghan01_ability_crit_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Chance by 6% (additive)
    Effect is unresistable
    Apply Effect Context: #0 uniqueability_younghan01_startofturn_handler_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn Start
    Query Count Context: #0 generic_query_protection_buff_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags shield_buff or special_shield_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_younghan01_attack_damage_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 8% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #2 uniqueability_younghan01_ability_damage_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 8% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #3 uniqueability_younghan01_attack_crit_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Critical Chance by 6% (additive)
    Effect is unresistable
    Modify Stat Context: #4 uniqueability_younghan01_ability_crit_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Chance by 6% (additive)
    Effect is unresistable
    Apply Effect Context: #0 uniqueability_younghan01_startofturn_handler_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn Start
    Query Count Context: #0 generic_query_protection_buff_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags shield_buff or special_shield_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_younghan01_attack_damage_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 8% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #2 uniqueability_younghan01_ability_damage_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 8% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #3 uniqueability_younghan01_attack_crit_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Critical Chance by 8% (additive)
    Effect is unresistable
    Modify Stat Context: #4 uniqueability_younghan01_ability_crit_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Chance by 8% (additive)
    Effect is unresistable
    Apply Effect Context: #0 uniqueability_younghan01_startofturn_handler_u05 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn Start
    Query Count Context: #0 generic_query_protection_buff_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags shield_buff or special_shield_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_younghan01_attack_damage_u03 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 10% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #2 uniqueability_younghan01_ability_damage_u03 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #3 uniqueability_younghan01_attack_crit_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Critical Chance by 8% (additive)
    Effect is unresistable
    Modify Stat Context: #4 uniqueability_younghan01_ability_crit_u02 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Chance by 8% (additive)
    Effect is unresistable
    Apply Effect Context: #0 uniqueability_younghan01_startofturn_handler_u06 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn Start
    Query Count Context: #0 generic_query_protection_buff_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags shield_buff or special_shield_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_younghan01_attack_damage_u03 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 10% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #2 uniqueability_younghan01_ability_damage_u03 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #3 uniqueability_younghan01_attack_crit_u03 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Critical Chance by 10% (additive)
    Effect is unresistable
    Modify Stat Context: #4 uniqueability_younghan01_ability_crit_u03 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Chance by 10% (additive)
    Effect is unresistable
    Apply Effect Context: #0 uniqueability_younghan01_startofturn_handler_u06 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn Start
    Query Count Context: #0 generic_query_protection_buff_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags shield_buff or special_shield_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_younghan01_attack_damage_u03 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 10% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #2 uniqueability_younghan01_ability_damage_u03 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Effect is unresistable
    Modify Stat Context: #3 uniqueability_younghan01_attack_crit_u03 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Critical Chance by 10% (additive)
    Effect is unresistable
    Modify Stat Context: #4 uniqueability_younghan01_ability_crit_u03 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Chance by 10% (additive)
    Effect is unresistable
    Immunity Context: #1 generic_notmyturn_marker Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag notmyturn_marker
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive notmyturn_marker
    Effected Tags derp
    Effect expires on: Turn Start
    Apply Effect Context: #2 generic_notmyturn_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag generic_notmyturn_handler
    Apply child effect(s) based on condition triggers
    Descriptive generic_notmyturn_handler
    Child effectis applied on: Turn End
    Immunity Context: #0 generic_notmyturn_marker Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag notmyturn_marker
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive notmyturn_marker
    Effected Tags derp
    Effect expires on: Turn Start
    Apply Effect Context: #3 uniqueability_younghan01_assist_handler Unavoidable
    For All from Ally Side (excluding self) who are Alive and is profession_scoundrel
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Turn Start
    Apply Effect Context: #0 uniqueability_younghan01_assist Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag younghan_assist
    Apply child effect(s) based on condition triggers
    Descriptive younghan_assist
    Child effectis applied on: Perform Move
    70%
    Bonus Move Context: #0 younghan01_assist Unavoidable
    For All from Ally Side who are Alive and is selftag_younghan
    Where an active effect does have tag grantedability_preparation_active_ability
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Apply Effect Context: #4 uniqueability_younghan01_assist_dispel_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Perform Move
    Query Count Context: #0 notmyturn_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags notmyturn_marker or notmyturn_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 uniqueability_younghan01_assist_dispel Unavoidable
    For All from Ally Side who are Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags younghan_assist
 
SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD.
Privacy Policy | Public Issue Tracker | Discord