Deal Special damage to target enemy with a 75% chance to inflict Ability Block for 1 turn. If the enemy has Target Lock, the Ability Block can't be Resisted.
Damage: 12,015 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.929 | |
2 | 16 |
+10% Damage
700
3
|
1.021 |
3 | 26 |
+10% Damage
1,400
4
4
|
1.114 |
4 | 36 |
+25% Ability Block Chance
2,100
5
5
4
|
1.114 |
5 | 46 |
+10% Damage
4,100
7
7
5
|
1.207 |
6 | 56 |
+10% Damage
8,200
10
9
6
|
1.3 |
7 | 66 |
+25% Ability Block Chance
24.7K
16
13
9
|
1.3 |
8 | 76 |
Add if the enemy has Target Lock, the Ability Block can't be Resisted
43.8K
5
|
1.3 |
Dispel all debuffs from target ally. If that ally was a Droid, also recover 50% Health, 50% Protection, and gain Critical Hit Immunity and Offense Up for 2 turns.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 18 |
+10% Heal
1,300
2
|
|
3 | 28 |
+10% Heal
2,500
3
3
|
|
4 | 38 |
+10% Heal
3,800
4
4
3
|
|
5 | 48 |
Add if the target was a Droid, also recover 30% Protection
7,500
5
5
4
|
|
6 | 58 |
+10% Protection recovery
15.1K
8
7
5
|
|
7 | 68 |
+10% Protection recovery
45.2K
12
10
7
|
|
8 | 78 |
Add if the target was a Droid, grant them Critical Hit Immunity and Offense Up for 2 turns
80.4K
5
|
Dispel all buffs on all enemies and deal Special damage to them. Inflict Critical Chance Down and Offense Down for 2 turns, then remove 20% Turn Meter from all enemies. Target Locked enemies can't resist these debuffs.
Damage: 9,242 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.667 | |
2 | 20 |
+10% Damage
1,300
2
|
0.733 |
3 | 30 |
+10% Damage
2,500
3
3
|
0.8 |
4 | 40 |
+10% Damage
3,800
4
4
3
|
0.867 |
5 | 50 |
Add Offense Down for 2 turns
7,500
5
5
4
|
0.867 |
6 | 60 |
+10% Damage
15.1K
8
7
5
|
0.933 |
7 | 70 |
+10% Damage
45.2K
12
10
7
|
1.0 |
8 | 80 |
Add Target Locked enemies can't resist these debuffs
80.4K
5
|
1.0 |
Droid allies gain 8% Potency and 8% Critical Hit Chance (stacking) each time T3-M4 uses an ability. Also, Droid allies have +8% Critical Damage for each debuff on the enemy team.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+2% Potency
900
2
|
|
3 | 32 |
+2% Critical Chance
1,800
3
3
|
|
4 | 42 |
+2% Potency
2,700
3
3
3
|
|
5 | 52 |
+2% Critical Chance
5,500
5
4
3
|
|
6 | 62 |
+3% Potency
11K
7
6
4
|
|
7 | 72 |
+3% Critical Chance
32.9K
10
9
6
|
|
8 | 82 |
Add Droid allies also gain 8% Potency and Critical Hit Chance when T3-M4 uses an ability. Also Droid allies have +8% Critical Damage for each debuff on the enemy team.
125K
30
13
20
|
T3-M4 has +100% Defense Penetration, and Droid allies gain 100% of T3-M4's Defense Penetration. Additionally, each time T3-M4 starts his turn, he has a 75% chance to inflict Target Lock for 2 turns on a random enemy who does not already have it. This Target Lock can't be evaded.
While in Territory Wars: At the start of the encounter, T3-M4 gains Stealth for 2 turns, and Droid allies gain 15 Armor Penetration and 30% Max Health. Droid allies have +20% Defense for each Target Locked enemy, +20% Defense while debuffed, and +20% Defense while buffed. At the start of T3-M4's turn, inflict Target Lock for 2 turns on a random enemy who does not already have it, which can't be evaded. Then, all allies recover 5% Health and Protection for each Target Locked enemy.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 24 |
+10% Target Lock chance
900
2
|
|
3 | 34 |
+15% Defense Penetration
1,800
3
3
|
|
4 | 44 |
+15% Target Lock chance
2,700
3
3
3
|
|
5 | 54 |
+15% Defense Penetration
5,500
5
4
3
|
|
6 | 64 |
+25% Target Lock chance
11K
7
6
4
|
|
7 | 74 |
+20% Defense Penetration
32.9K
10
9
6
|
|
8 | 84 |
Droid allies gain 100% of T3-M4's Defense Penetration.
125K
30
13
20
|
|
9 | 85 |
While in Territory Wars: At the start of the encounter, T3-M4 gains Stealth for 2 turns, and Droid allies gain 15 Armor Penetration and 30% Max Health; Droid allies have +20% Defense for each Target Locked enemy, +20% Defense while debuffed, and +20% Defense while buffed; at the start of T3-M4's turn, inflict Target Lock for 2 turns on a random enemy who does not already have it, which can't be evaded; then, all allies recover 5% Health and Protection for each Target Locked enemy
125K
20
|
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: T3_M4