• This Party's Over
    This Party's Over
    Mace Windu
  • Damage Context: #0 specialability_macewindu02_damage_BASE Mental
    For Current Target from Enemy Side who is Alive
    Deals 126.9% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Apply Effect Context: #1 specialability_macewindu02_followup_attack_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Perform Move, Round End
    Child effectis applied on: Perform Move
    Bonus Move Context: #0 bonusmove_ally_target Unavoidable
    For Current Target from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Damage Context: #0 specialability_macewindu02_damage_u01 Mental
    For Current Target from Enemy Side who is Alive
    Deals 133.2% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Apply Effect Context: #1 specialability_macewindu02_followup_attack_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Perform Move, Round End
    Child effectis applied on: Perform Move
    Bonus Move Context: #0 bonusmove_ally_target Unavoidable
    For Current Target from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Damage Context: #0 specialability_macewindu02_damage_u02 Mental
    For Current Target from Enemy Side who is Alive
    Deals 145.9% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Apply Effect Context: #1 specialability_macewindu02_followup_attack_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Perform Move, Round End
    Child effectis applied on: Perform Move
    Bonus Move Context: #0 bonusmove_ally_target Unavoidable
    For Current Target from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Damage Context: #0 specialability_macewindu02_damage_u03 Mental
    For Current Target from Enemy Side who is Alive
    Deals 152.3% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Apply Effect Context: #1 specialability_macewindu02_followup_attack_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Perform Move, Round End
    Child effectis applied on: Perform Move
    Bonus Move Context: #0 bonusmove_ally_target Unavoidable
    For Current Target from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #0 query_enemy_shatterpoint Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags shatterpoint_debuff or shatterpoint_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #1 specialability_macewindu02_damage_u03 Mental
    For Current Target from Enemy Side who is Alive
    Deals 152.3% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Apply Effect Context: #2 specialability_macewindu02_followup_attack_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Perform Move, Round End
    Child effectis applied on: Perform Move
    Bonus Move Context: #0 bonusmove_ally_target Unavoidable
    For Current Target from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Recover Context: #3 specialability_macewindu02_recover_protection_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 30% Protection (multiplicative)
    Descriptive protection_recovery
    Recover Context: #4 specialability_macewindu02_recover_protection_ally_CE Unavoidable
    For Current Target from Ally Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 30% Protection (multiplicative)
    Descriptive protection_recovery
    Query Count Context: #0 query_enemy_shatterpoint Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags shatterpoint_debuff or shatterpoint_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #1 specialability_macewindu02_damage_u04 Mental
    For Current Target from Enemy Side who is Alive
    Deals 165% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Apply Effect Context: #2 specialability_macewindu02_followup_attack_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Perform Move, Round End
    Child effectis applied on: Perform Move
    Bonus Move Context: #0 bonusmove_ally_target Unavoidable
    For Current Target from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Recover Context: #3 specialability_macewindu02_recover_protection_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 30% Protection (multiplicative)
    Descriptive protection_recovery
    Recover Context: #4 specialability_macewindu02_recover_protection_ally_CE Unavoidable
    For Current Target from Ally Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 30% Protection (multiplicative)
    Descriptive protection_recovery
    Query Count Context: #0 query_enemy_shatterpoint Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags shatterpoint_debuff or shatterpoint_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #1 specialability_macewindu02_damage_u05 Mental
    For Current Target from Enemy Side who is Alive
    Deals 184% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Apply Effect Context: #2 specialability_macewindu02_followup_attack_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Perform Move, Round End
    Child effectis applied on: Perform Move
    Bonus Move Context: #0 bonusmove_ally_target Unavoidable
    For Current Target from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Recover Context: #3 specialability_macewindu02_recover_protection_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 30% Protection (multiplicative)
    Descriptive protection_recovery
    Recover Context: #4 specialability_macewindu02_recover_protection_ally_CE Unavoidable
    For Current Target from Ally Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 30% Protection (multiplicative)
    Descriptive protection_recovery
    Query Count Context: #0 query_enemy_shatterpoint Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags shatterpoint_debuff or shatterpoint_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #1 specialability_macewindu02_damage_u05 Mental
    For Current Target from Enemy Side who is Alive
    Deals 184% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Apply Effect Context: #2 specialability_macewindu02_followup_attack_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Perform Move, Round End
    Child effectis applied on: Perform Move
    Bonus Move Context: #0 bonusmove_ally_target Unavoidable
    For Current Target from Ally Side (excluding self) who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #3 query_republic_ally_target_CE Unavoidable
    For Current Target from Ally Side who is Alive and is affiliation_republic
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #4 specialability_macewindu02_delay_ally_target_CE Unavoidable
    For Current Target from Ally Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover -100% Turn Meter (multiplicative)
    Effect is unresistable
    Recover Context: #5 specialability_macewindu02_quicken_context_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover -100% of last effect's CONTEXT_VALUES_SUM as Turn Meter
    Recover Context: #6 specialability_macewindu02_quicken_ally_target_CE Unavoidable
    For Current Target from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 500% Turn Meter (multiplicative)
    Effect is unresistable
    Recover Context: #7 specialability_macewindu02_recover_protection_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 30% Protection (multiplicative)
    Descriptive protection_recovery
    Recover Context: #8 specialability_macewindu02_recover_protection_ally_CE Unavoidable
    For Current Target from Ally Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 30% Protection (multiplicative)
    Descriptive protection_recovery
    Query Count Context: #9 query_jedi_ally_target_CE Unavoidable
    For Current Target from Ally Side who is Alive and is profession_jedi
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Query Context: #10 specialability_macewindu01_resilient_defense_buff_lessthan_8_query_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Check target(s) blackboard generic_resilient_defense_buff value is less than 8
    Modify Stat Context: #11 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Blackboard Query Context: #12 specialability_macewindu01_resilient_defense_buff_lessthan_8_query_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #9 query returned CONTEXT_VALUE > 0
    Check target(s) blackboard generic_resilient_defense_buff value is less than 8
    Modify Stat Context: #13 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #14 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #15 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
 
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