• Invincible Assault
    Invincible Assault
    Mace Windu
  • Query Count Context: #0 generic_query_self_above_half_health Unavoidable
    For Self who is Alive
    Where Health % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #1 basicability_macewindu_damage_BASE_CS Mental
    For Current Target from Enemy Side who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Deals 114.3% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Recover Context: #2 basicability_macewindu_heal_BASE_CE Unavoidable
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the previous effect successfully executed
    Recover 50% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Damage Context: #3 basicability_macewindu_damage_BASE_CE Mental
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Deals 114.3% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Recover Context: #4 basicability_macewindu_quicken_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 5% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Curse Context: #5 basicability_macewindu_abilityblock_single Mental
    For Current Target from Enemy Side who is Alive
    Applies a Curse effect to the target(s)
    Descriptive stifle_debuff featcounter_stifle_debuff clearable_debuff countable_debuff
    Effect expires on: 1x Full Turn Complete, 1x Death, Encounter End
    Query Count Context: #0 generic_query_self_above_half_health Unavoidable
    For Self who is Alive
    Where Health % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #1 basicability_macewindu_damage_u01_CS Mental
    For Current Target from Enemy Side who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Deals 120% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Recover Context: #2 basicability_macewindu_heal_BASE_CE Unavoidable
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the previous effect successfully executed
    Recover 50% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Damage Context: #3 basicability_macewindu_damage_u01_CE Mental
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Deals 120% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Recover Context: #4 basicability_macewindu_quicken_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 5% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Curse Context: #5 basicability_macewindu_abilityblock_single Mental
    For Current Target from Enemy Side who is Alive
    Applies a Curse effect to the target(s)
    Descriptive stifle_debuff featcounter_stifle_debuff clearable_debuff countable_debuff
    Effect expires on: 1x Full Turn Complete, 1x Death, Encounter End
    Query Count Context: #0 generic_query_self_above_half_health Unavoidable
    For Self who is Alive
    Where Health % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #1 basicability_macewindu_damage_u02_CS Mental
    For Current Target from Enemy Side who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Deals 131.4% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Recover Context: #2 basicability_macewindu_heal_BASE_CE Unavoidable
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the previous effect successfully executed
    Recover 50% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Damage Context: #3 basicability_macewindu_damage_u02_CE Mental
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Deals 131.4% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Recover Context: #4 basicability_macewindu_quicken_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 5% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Curse Context: #5 basicability_macewindu_abilityblock_single Mental
    For Current Target from Enemy Side who is Alive
    Applies a Curse effect to the target(s)
    Descriptive stifle_debuff featcounter_stifle_debuff clearable_debuff countable_debuff
    Effect expires on: 1x Full Turn Complete, 1x Death, Encounter End
    Query Count Context: #0 generic_query_self_above_half_health Unavoidable
    For Self who is Alive
    Where Health % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #1 basicability_macewindu_damage_u02_CS Mental
    For Current Target from Enemy Side who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Deals 131.4% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Recover Context: #2 basicability_macewindu_heal_BASE_CE Unavoidable
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the previous effect successfully executed
    Recover 50% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Damage Context: #3 basicability_macewindu_damage_u02_CE Mental
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Deals 131.4% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Recover Context: #4 basicability_macewindu_quicken_u01_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 15% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Curse Context: #5 basicability_macewindu_abilityblock_single Mental
    For Current Target from Enemy Side who is Alive
    Applies a Curse effect to the target(s)
    Descriptive stifle_debuff featcounter_stifle_debuff clearable_debuff countable_debuff
    Effect expires on: 1x Full Turn Complete, 1x Death, Encounter End
    Query Count Context: #0 generic_query_self_above_half_health Unavoidable
    For Self who is Alive
    Where Health % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #1 basicability_macewindu_damage_u03_CS Mental
    For Current Target from Enemy Side who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Deals 142.8% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Recover Context: #2 basicability_macewindu_heal_BASE_CE Unavoidable
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the previous effect successfully executed
    Recover 50% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Damage Context: #3 basicability_macewindu_damage_u03_CE Mental
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Deals 142.8% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Recover Context: #4 basicability_macewindu_quicken_u01_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 15% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Curse Context: #5 basicability_macewindu_abilityblock_single Mental
    For Current Target from Enemy Side who is Alive
    Applies a Curse effect to the target(s)
    Descriptive stifle_debuff featcounter_stifle_debuff clearable_debuff countable_debuff
    Effect expires on: 1x Full Turn Complete, 1x Death, Encounter End
    Query Count Context: #0 generic_query_self_above_half_health Unavoidable
    For Self who is Alive
    Where Health % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #1 basicability_macewindu_damage_u03_CS Mental
    For Current Target from Enemy Side who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Deals 142.8% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Recover Context: #2 basicability_macewindu_heal_u01_CE Unavoidable
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the previous effect successfully executed
    Recover 100% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Damage Context: #3 basicability_macewindu_damage_u03_CE Mental
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Deals 142.8% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Recover Context: #4 basicability_macewindu_quicken_u01_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 15% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Curse Context: #5 basicability_macewindu_abilityblock_single Mental
    For Current Target from Enemy Side who is Alive
    Applies a Curse effect to the target(s)
    Descriptive stifle_debuff featcounter_stifle_debuff clearable_debuff countable_debuff
    Effect expires on: 1x Full Turn Complete, 1x Death, Encounter End
    Query Count Context: #0 generic_query_self_above_half_health Unavoidable
    For Self who is Alive
    Where Health % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #1 basicability_macewindu_damage_u04_CS Mental
    For Current Target from Enemy Side who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Deals 154.3% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Recover Context: #2 basicability_macewindu_heal_u01_CE Unavoidable
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the previous effect successfully executed
    Recover 100% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Damage Context: #3 basicability_macewindu_damage_u04_CE Mental
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Deals 154.3% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Recover Context: #4 basicability_macewindu_quicken_u01_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 15% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Curse Context: #5 basicability_macewindu_abilityblock_single Mental
    For Current Target from Enemy Side who is Alive
    Applies a Curse effect to the target(s)
    Descriptive stifle_debuff featcounter_stifle_debuff clearable_debuff countable_debuff
    Effect expires on: 1x Full Turn Complete, 1x Death, Encounter End
    Query Count Context: #0 generic_query_self_above_half_health Unavoidable
    For Self who is Alive
    Where Health % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #1 basicability_macewindu_damage_u04_CS Mental
    For Current Target from Enemy Side who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Deals 154.3% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Recover Context: #2 basicability_macewindu_heal_u01_CE Unavoidable
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the previous effect successfully executed
    Recover 100% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Damage Context: #3 basicability_macewindu_damage_max_health_CS Mental
    For Current Target from Enemy Side who is Alive and is not role_raidboss
    Where an active effect doesn't have tag percent_health_resistant
    This effect will SKIP EXECUTION if the context #0 query returned CONTEXT_VALUE > 0
    Deals 5% of the attacker's Health to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive unmitigable_damage
    Recover Context: #4 basicability_macewindu_heal_u01_CE Unavoidable
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the previous effect successfully executed
    Recover 100% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Damage Context: #5 basicability_macewindu_damage_max_health_raid_boss_CS Mental
    For Current Target from Enemy Side who is Alive and is role_raidboss
    This effect will SKIP EXECUTION if the context #0 query returned CONTEXT_VALUE > 0
    Deals 0.01% of the attacker's Health to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive unmitigable_damage
    Recover Context: #6 basicability_macewindu_heal_u01_CE Unavoidable
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the previous effect successfully executed
    Recover 100% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Damage Context: #7 basicability_macewindu_damage_max_health_health_resistant_CS Mental
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tag percent_health_resistant
    This effect will SKIP EXECUTION if the context #0 query returned CONTEXT_VALUE > 0
    Deals 0.01% of the attacker's Health to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive unmitigable_damage
    Recover Context: #8 basicability_macewindu_heal_u01_CE Unavoidable
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the previous effect successfully executed
    Recover 100% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptive health_recovery
    Damage Context: #9 basicability_macewindu_damage_u04_CE Mental
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Deals 154.3% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptive special_damage
    Damage Context: #10 basicability_macewindu_damage_max_health_CE Mental
    For Current Target from Enemy Side who is Alive and is not role_raidboss
    Where an active effect doesn't have tag percent_health_resistant
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Deals 5% of the attacker's Health to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive unmitigable_damage
    Damage Context: #11 basicability_macewindu_damage_max_health_raid_boss_CE Mental
    For Current Target from Enemy Side who is Alive and is role_raidboss
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Deals 0.01% of the attacker's Health to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive unmitigable_damage
    Damage Context: #12 basicability_macewindu_damage_max_health_health_resistant_CE Mental
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tag percent_health_resistant
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Deals 0.01% of the attacker's Health to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptive unmitigable_damage
    Recover Context: #13 basicability_macewindu_quicken_u01_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 15% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Curse Context: #14 basicability_macewindu_abilityblock_single Mental
    For Current Target from Enemy Side who is Alive
    Applies a Curse effect to the target(s)
    Descriptive stifle_debuff featcounter_stifle_debuff clearable_debuff countable_debuff
    Effect expires on: 1x Full Turn Complete, 1x Death, Encounter End
 
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