• Cloud Computing
    Cloud Computing
    Lobot
  • Query Count Context: #0 query_is_ally_in_leader_slot_a_leader Unavoidable
    For Leader from Ally Side who is Alive and is role_leader
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_is_leader_LS_droid_CE Unavoidable
    For Leader from Ally Side who is Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_lobot02_potency_BASE_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 5% (additive)
    Descriptive lobot_stat_buffs
    Modify Stat Context: #3 uniqueability_lobot02_speed_BASE_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Speed by 5 (additive)
    Descriptive lobot_stat_buffs
    Apply Effect Context: #4 uniqueability_lobot02_death_fled_dispel_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_lobot02_death_fled_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Descriptive uniqueability_lobot02_death_fled_dispel
    Effected Tags uniqueability_lobot02_foresight_crit_speed_down_handler_BASE uniqueability_lobot02_ally_debuffed_handler uniqueability_lobot02_LS_target_lock_bonus_handler lobot_stat_buffs
    Apply Effect Context: #5 uniqueability_lobot02_revive_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Revive
    Query Count Context: #0 query_is_leader_LS_droid Unavoidable
    For Leader from Ally Side who is Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_lobot02_potency_BASE_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 5% (additive)
    Descriptive lobot_stat_buffs
    Modify Stat Context: #2 uniqueability_lobot02_speed_BASE_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Speed by 5 (additive)
    Descriptive lobot_stat_buffs
    Query Count Context: #0 query_is_ally_in_leader_slot_a_leader Unavoidable
    For Leader from Ally Side who is Alive and is role_leader
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_is_leader_LS_droid_CE Unavoidable
    For Leader from Ally Side who is Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_lobot02_potency_u01_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 10% (additive)
    Descriptive lobot_stat_buffs
    Modify Stat Context: #3 uniqueability_lobot02_speed_BASE_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Speed by 5 (additive)
    Descriptive lobot_stat_buffs
    Apply Effect Context: #4 uniqueability_lobot02_death_fled_dispel_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_lobot02_death_fled_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Descriptive uniqueability_lobot02_death_fled_dispel
    Effected Tags uniqueability_lobot02_foresight_crit_speed_down_handler_BASE uniqueability_lobot02_ally_debuffed_handler uniqueability_lobot02_LS_target_lock_bonus_handler lobot_stat_buffs
    Apply Effect Context: #5 uniqueability_lobot02_revive_handler_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Revive
    Query Count Context: #0 query_is_leader_LS_droid Unavoidable
    For Leader from Ally Side who is Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_lobot02_potency_u01_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 10% (additive)
    Descriptive lobot_stat_buffs
    Modify Stat Context: #2 uniqueability_lobot02_speed_BASE_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Speed by 5 (additive)
    Descriptive lobot_stat_buffs
    Query Count Context: #0 query_is_ally_in_leader_slot_a_leader Unavoidable
    For Leader from Ally Side who is Alive and is role_leader
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_is_leader_LS_droid_CE Unavoidable
    For Leader from Ally Side who is Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_lobot02_potency_u01_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 10% (additive)
    Descriptive lobot_stat_buffs
    Modify Stat Context: #3 uniqueability_lobot02_speed_u01_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Speed by 10 (additive)
    Descriptive lobot_stat_buffs
    Apply Effect Context: #4 uniqueability_lobot02_death_fled_dispel_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_lobot02_death_fled_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Descriptive uniqueability_lobot02_death_fled_dispel
    Effected Tags uniqueability_lobot02_foresight_crit_speed_down_handler_BASE uniqueability_lobot02_ally_debuffed_handler uniqueability_lobot02_LS_target_lock_bonus_handler lobot_stat_buffs
    Apply Effect Context: #5 uniqueability_lobot02_revive_handler_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Revive
    Query Count Context: #0 query_is_leader_LS_droid Unavoidable
    For Leader from Ally Side who is Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_lobot02_potency_u01_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 10% (additive)
    Descriptive lobot_stat_buffs
    Modify Stat Context: #2 uniqueability_lobot02_speed_u01_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Speed by 10 (additive)
    Descriptive lobot_stat_buffs
    Query Count Context: #0 query_is_ally_in_leader_slot_a_leader Unavoidable
    For Leader from Ally Side who is Alive and is role_leader
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_is_leader_LS_droid_CE Unavoidable
    For Leader from Ally Side who is Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_lobot02_potency_u01_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 10% (additive)
    Descriptive lobot_stat_buffs
    Modify Stat Context: #3 uniqueability_lobot02_speed_u02_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Speed by 15 (additive)
    Descriptive lobot_stat_buffs
    Apply Effect Context: #4 uniqueability_lobot02_death_fled_dispel_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_lobot02_death_fled_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Descriptive uniqueability_lobot02_death_fled_dispel
    Effected Tags uniqueability_lobot02_foresight_crit_speed_down_handler_BASE uniqueability_lobot02_ally_debuffed_handler uniqueability_lobot02_LS_target_lock_bonus_handler lobot_stat_buffs
    Apply Effect Context: #5 uniqueability_lobot02_revive_handler_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Revive
    Query Count Context: #0 query_is_leader_LS_droid Unavoidable
    For Leader from Ally Side who is Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_lobot02_potency_u01_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 10% (additive)
    Descriptive lobot_stat_buffs
    Modify Stat Context: #2 uniqueability_lobot02_speed_u02_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Speed by 15 (additive)
    Descriptive lobot_stat_buffs
    Query Count Context: #0 query_is_ally_in_leader_slot_a_leader Unavoidable
    For Leader from Ally Side who is Alive and is role_leader
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_is_leader_LS_droid_CE Unavoidable
    For Leader from Ally Side who is Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_lobot02_potency_u01_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 10% (additive)
    Descriptive lobot_stat_buffs
    Modify Stat Context: #3 uniqueability_lobot02_speed_u03_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Speed by 25 (additive)
    Descriptive lobot_stat_buffs
    Apply Effect Context: #4 uniqueability_lobot02_death_fled_dispel_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_lobot02_death_fled_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Descriptive uniqueability_lobot02_death_fled_dispel
    Effected Tags uniqueability_lobot02_foresight_crit_speed_down_handler_BASE uniqueability_lobot02_ally_debuffed_handler uniqueability_lobot02_LS_target_lock_bonus_handler lobot_stat_buffs
    Apply Effect Context: #5 uniqueability_lobot02_revive_handler_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Revive
    Query Count Context: #0 query_is_leader_LS_droid Unavoidable
    For Leader from Ally Side who is Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_lobot02_potency_u01_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 10% (additive)
    Descriptive lobot_stat_buffs
    Modify Stat Context: #2 uniqueability_lobot02_speed_u03_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Speed by 25 (additive)
    Descriptive lobot_stat_buffs
    Query Count Context: #0 query_is_ally_in_leader_slot_a_leader Unavoidable
    For Leader from Ally Side who is Alive and is role_leader
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_is_leader_LS_droid_CE Unavoidable
    For Leader from Ally Side who is Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_lobot02_potency_u01_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 10% (additive)
    Descriptive lobot_stat_buffs
    Modify Stat Context: #3 uniqueability_lobot02_speed_u03_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Speed by 25 (additive)
    Descriptive lobot_stat_buffs
    Apply Effect Context: #4 uniqueability_lobot02_death_fled_dispel_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_lobot02_death_fled_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Descriptive uniqueability_lobot02_death_fled_dispel
    Effected Tags uniqueability_lobot02_foresight_crit_speed_down_handler_BASE uniqueability_lobot02_ally_debuffed_handler uniqueability_lobot02_LS_target_lock_bonus_handler lobot_stat_buffs
    Apply Effect Context: #5 uniqueability_lobot02_revive_handler_u05 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Revive
    Query Count Context: #0 query_is_leader_LS_droid Unavoidable
    For Leader from Ally Side who is Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_lobot02_potency_u01_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 10% (additive)
    Descriptive lobot_stat_buffs
    Modify Stat Context: #2 uniqueability_lobot02_speed_u03_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Speed by 25 (additive)
    Descriptive lobot_stat_buffs
    Apply Effect Context: #3 uniqueability_lobot02_ally_debuffed_handler Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_lobot02_ally_debuffed_handler
    Child effectis applied on: Add Persistent Effectcountable_debuff, Add Persistent Effectcountable_special_debuff
    Immunity Context: #0 uniqueability_lobot02_ally_debuffed_inflict_targetlock_CF Physical
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive target_lock featcounter_target_lock ai_target_lock clearable_debuff countable_debuff
    Effected Tags derp
    Effect expires on: 1x Full Turn Complete, Encounter End, Death
    Apply Effect Context: #6 uniqueability_lobot02_ally_debuffed_handler Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_lobot02_ally_debuffed_handler
    Child effectis applied on: Add Persistent Effectcountable_debuff, Add Persistent Effectcountable_special_debuff
    Immunity Context: #0 uniqueability_lobot02_ally_debuffed_inflict_targetlock_CF Physical
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive target_lock featcounter_target_lock ai_target_lock clearable_debuff countable_debuff
    Effected Tags derp
    Effect expires on: 1x Full Turn Complete, Encounter End, Death
    Query Count Context: #0 query_is_ally_in_leader_slot_a_leader Unavoidable
    For Leader from Ally Side who is Alive and is role_leader
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_is_leader_LS_droid_CE Unavoidable
    For Leader from Ally Side who is Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_lobot02_potency_u01_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 10% (additive)
    Descriptive lobot_stat_buffs
    Modify Stat Context: #3 uniqueability_lobot02_speed_u03_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Speed by 25 (additive)
    Descriptive lobot_stat_buffs
    Apply Effect Context: #4 uniqueability_lobot02_death_fled_dispel_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_lobot02_death_fled_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Descriptive uniqueability_lobot02_death_fled_dispel
    Effected Tags uniqueability_lobot02_foresight_crit_speed_down_handler_BASE uniqueability_lobot02_ally_debuffed_handler uniqueability_lobot02_LS_target_lock_bonus_handler lobot_stat_buffs
    Apply Effect Context: #5 uniqueability_lobot02_revive_handler_u06 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Revive
    Query Count Context: #0 query_is_leader_LS_droid Unavoidable
    For Leader from Ally Side who is Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_lobot02_potency_u01_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 10% (additive)
    Descriptive lobot_stat_buffs
    Modify Stat Context: #2 uniqueability_lobot02_speed_u03_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Speed by 25 (additive)
    Descriptive lobot_stat_buffs
    Apply Effect Context: #3 uniqueability_lobot02_foresight_crit_speed_down_handler_BASE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_lobot02_foresight_crit_speed_down_handler_BASE
    Child effects are applied on: Add Persistent Effectforesight
    Modify Stat Context: #0 uniqueability_lobot02_foresight_attack_critical_chance_BASE Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 50% (additive)
    Effect expires on: Remove Persistent Effectforesight, Encounter End, Death
    Modify Stat Context: #1 uniqueability_lobot02_foresight_ability_critical_chance_BASE Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 50% (additive)
    Effect expires on: Remove Persistent Effectforesight, Encounter End, Death
    Apply Effect Context: #2 uniqueability_lobot02_foresight_basic_attack_speed_down_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Attack
    Modify Stat Context: #0 uniqueability_lobot02_speed_debuff_single Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Speed by -25% (multiplicative)
    Descriptive speed_debuff featcounter_speed_debuff clearable_debuff countable_debuff
    Effect expires on: 1x Full Turn Complete, Death, Encounter End
    Apply Effect Context: #4 uniqueability_lobot02_ally_debuffed_handler Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_lobot02_ally_debuffed_handler
    Child effectis applied on: Add Persistent Effectcountable_debuff, Add Persistent Effectcountable_special_debuff
    Immunity Context: #0 uniqueability_lobot02_ally_debuffed_inflict_targetlock_CF Physical
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive target_lock featcounter_target_lock ai_target_lock clearable_debuff countable_debuff
    Effected Tags derp
    Effect expires on: 1x Full Turn Complete, Encounter End, Death
    Apply Effect Context: #6 uniqueability_lobot02_ally_debuffed_handler Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_lobot02_ally_debuffed_handler
    Child effectis applied on: Add Persistent Effectcountable_debuff, Add Persistent Effectcountable_special_debuff
    Immunity Context: #0 uniqueability_lobot02_ally_debuffed_inflict_targetlock_CF Physical
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive target_lock featcounter_target_lock ai_target_lock clearable_debuff countable_debuff
    Effected Tags derp
    Effect expires on: 1x Full Turn Complete, Encounter End, Death
    Apply Effect Context: #7 uniqueability_lobot02_foresight_crit_speed_down_handler_BASE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_lobot02_foresight_crit_speed_down_handler_BASE
    Child effects are applied on: Add Persistent Effectforesight
    Modify Stat Context: #0 uniqueability_lobot02_foresight_attack_critical_chance_BASE Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 50% (additive)
    Effect expires on: Remove Persistent Effectforesight, Encounter End, Death
    Modify Stat Context: #1 uniqueability_lobot02_foresight_ability_critical_chance_BASE Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 50% (additive)
    Effect expires on: Remove Persistent Effectforesight, Encounter End, Death
    Apply Effect Context: #2 uniqueability_lobot02_foresight_basic_attack_speed_down_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Attack
    Modify Stat Context: #0 uniqueability_lobot02_speed_debuff_single Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Speed by -25% (multiplicative)
    Descriptive speed_debuff featcounter_speed_debuff clearable_debuff countable_debuff
    Effect expires on: 1x Full Turn Complete, Death, Encounter End
    Query Count Context: #0 query_is_ally_in_leader_slot_a_leader Unavoidable
    For Leader from Ally Side who is Alive and is role_leader
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_is_leader_LS_droid_CE Unavoidable
    For Leader from Ally Side who is Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_lobot02_potency_u01_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 10% (additive)
    Descriptive lobot_stat_buffs
    Modify Stat Context: #3 uniqueability_lobot02_speed_u03_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Speed by 25 (additive)
    Descriptive lobot_stat_buffs
    Apply Effect Context: #4 uniqueability_lobot02_ally_debuffed_handler Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_lobot02_ally_debuffed_handler
    Child effectis applied on: Add Persistent Effectcountable_debuff, Add Persistent Effectcountable_special_debuff
    Immunity Context: #0 uniqueability_lobot02_ally_debuffed_inflict_targetlock_CF Physical
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive target_lock featcounter_target_lock ai_target_lock clearable_debuff countable_debuff
    Effected Tags derp
    Effect expires on: 1x Full Turn Complete, Encounter End, Death
    Apply Effect Context: #5 uniqueability_lobot02_death_fled_dispel_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_lobot02_death_fled_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Descriptive uniqueability_lobot02_death_fled_dispel
    Effected Tags uniqueability_lobot02_foresight_crit_speed_down_handler_BASE uniqueability_lobot02_ally_debuffed_handler uniqueability_lobot02_LS_target_lock_bonus_handler lobot_stat_buffs
    Apply Effect Context: #6 uniqueability_lobot02_revive_handler_u07 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Revive
    Query Count Context: #0 query_is_leader_LS_droid Unavoidable
    For Leader from Ally Side who is Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_lobot02_potency_u01_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Potency by 10% (additive)
    Descriptive lobot_stat_buffs
    Modify Stat Context: #2 uniqueability_lobot02_speed_u03_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Speed by 25 (additive)
    Descriptive lobot_stat_buffs
    Apply Effect Context: #3 uniqueability_lobot02_foresight_crit_speed_down_handler_BASE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_lobot02_foresight_crit_speed_down_handler_BASE
    Child effects are applied on: Add Persistent Effectforesight
    Modify Stat Context: #0 uniqueability_lobot02_foresight_attack_critical_chance_BASE Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 50% (additive)
    Effect expires on: Remove Persistent Effectforesight, Encounter End, Death
    Modify Stat Context: #1 uniqueability_lobot02_foresight_ability_critical_chance_BASE Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 50% (additive)
    Effect expires on: Remove Persistent Effectforesight, Encounter End, Death
    Apply Effect Context: #2 uniqueability_lobot02_foresight_basic_attack_speed_down_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Attack
    Modify Stat Context: #0 uniqueability_lobot02_speed_debuff_single Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Speed by -25% (multiplicative)
    Descriptive speed_debuff featcounter_speed_debuff clearable_debuff countable_debuff
    Effect expires on: 1x Full Turn Complete, Death, Encounter End
    Apply Effect Context: #4 uniqueability_lobot02_ally_debuffed_handler Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_lobot02_ally_debuffed_handler
    Child effectis applied on: Add Persistent Effectcountable_debuff, Add Persistent Effectcountable_special_debuff
    Immunity Context: #0 uniqueability_lobot02_ally_debuffed_inflict_targetlock_CF Physical
    For All from Enemy Side who are Alive
    This effect will FILTER target unit(s) that match the effect's targeting
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive target_lock featcounter_target_lock ai_target_lock clearable_debuff countable_debuff
    Effected Tags derp
    Effect expires on: 1x Full Turn Complete, Encounter End, Death
    Apply Effect Context: #5 uniqueability_lobot02_LS_target_lock_bonus_handler Unavoidable
    For All from Ally Side (excluding self) who are Alive and is species_droid
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_lobot02_LS_target_lock_bonus_handler
    Child effects are applied on: Start Attack
    Query Count Context: #0 generic_target_lock_query_single Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags target_lock or special_target_lock
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_lobot02_target_lock_bonus_damage_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Offense by 35% (additive)
    Descriptive uniqueability_lobot02_target_lock_bonus_damage_CE
    Effect expires on: Round End, Perform Move, Death
    Bonus Move Context: #2 uniqueability_lobot02_assist_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_lobot
    Where an active effect doesn't have tags lobot_target_lock_assist_marker or paralysis_debuff or special_paralysis_debuff or daze_debuff or no_assist or ignore_me
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Immunity Context: #3 uniqueability_lobot02_target_lock_assist_marker_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_lobot
    This effect will EXECUTE if the previous bonus move successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive lobot_target_lock_assist_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #7 uniqueability_lobot02_foresight_crit_speed_down_handler_BASE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_lobot02_foresight_crit_speed_down_handler_BASE
    Child effects are applied on: Add Persistent Effectforesight
    Modify Stat Context: #0 uniqueability_lobot02_foresight_attack_critical_chance_BASE Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 50% (additive)
    Effect expires on: Remove Persistent Effectforesight, Encounter End, Death
    Modify Stat Context: #1 uniqueability_lobot02_foresight_ability_critical_chance_BASE Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 50% (additive)
    Effect expires on: Remove Persistent Effectforesight, Encounter End, Death
    Apply Effect Context: #2 uniqueability_lobot02_foresight_basic_attack_speed_down_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Attack
    Modify Stat Context: #0 uniqueability_lobot02_speed_debuff_single Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Speed by -25% (multiplicative)
    Descriptive speed_debuff featcounter_speed_debuff clearable_debuff countable_debuff
    Effect expires on: 1x Full Turn Complete, Death, Encounter End
    Apply Effect Context: #8 uniqueability_lobot02_LS_target_lock_bonus_handler Unavoidable
    For All from Ally Side (excluding self) who are Alive and is species_droid
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_lobot02_LS_target_lock_bonus_handler
    Child effects are applied on: Start Attack
    Query Count Context: #0 generic_target_lock_query_single Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags target_lock or special_target_lock
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_lobot02_target_lock_bonus_damage_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Offense by 35% (additive)
    Descriptive uniqueability_lobot02_target_lock_bonus_damage_CE
    Effect expires on: Round End, Perform Move, Death
    Bonus Move Context: #2 uniqueability_lobot02_assist_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_lobot
    Where an active effect doesn't have tags lobot_target_lock_assist_marker or paralysis_debuff or special_paralysis_debuff or daze_debuff or no_assist or ignore_me
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Immunity Context: #3 uniqueability_lobot02_target_lock_assist_marker_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_lobot
    This effect will EXECUTE if the previous bonus move successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive lobot_target_lock_assist_marker
    Effected Tags derp
    Effect expires on: Round End
 
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