• Parallel Processing
    Parallel Processing
    Lobot
  • Apply Effect Context: #0 uniqueability_lobot_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Encounter Start, Ally Killed, Ally Revived, Ally Summoned
    Dispel Context: #0 uniqueability_lobot01_unique_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_lobot01_unique_buff
    Query Count Context: #1 query_droids_ally_all_INSTANT Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_lobot01_speed_BASE Unavoidable
    For Self who is Alive
    Modify stat Speed by 3% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_lobot01_unique_buff
    Apply Effect Context: #0 uniqueability_lobot_handler_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Encounter Start, Ally Killed, Ally Revived, Ally Summoned
    Dispel Context: #0 uniqueability_lobot01_unique_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_lobot01_unique_buff
    Query Count Context: #1 query_droids_ally_all_INSTANT Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_lobot01_speed_u01 Unavoidable
    For Self who is Alive
    Modify stat Speed by 3.5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_lobot01_unique_buff
    Apply Effect Context: #0 uniqueability_lobot_handler_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Encounter Start, Ally Killed, Ally Revived, Ally Summoned
    Dispel Context: #0 uniqueability_lobot01_unique_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_lobot01_unique_buff
    Query Count Context: #1 query_droids_ally_all_INSTANT Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_lobot01_speed_u02 Unavoidable
    For Self who is Alive
    Modify stat Speed by 4% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_lobot01_unique_buff
    Apply Effect Context: #0 uniqueability_lobot_handler_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Encounter Start, Ally Killed, Ally Revived, Ally Summoned
    Dispel Context: #0 uniqueability_lobot01_unique_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_lobot01_unique_buff
    Query Count Context: #1 query_droids_ally_all_INSTANT Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_lobot01_speed_u02 Unavoidable
    For Self who is Alive
    Modify stat Speed by 4% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_lobot01_unique_buff
    Query Count Context: #3 query_droids_ally_all_INSTANT Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #4 uniqueability_lobot01_tenacity_BASE Unavoidable
    For Self who is Alive
    Modify stat Tenacity by 2% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_lobot01_unique_buff
    Apply Effect Context: #0 uniqueability_lobot_handler_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Encounter Start, Ally Killed, Ally Revived, Ally Summoned
    Dispel Context: #0 uniqueability_lobot01_unique_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_lobot01_unique_buff
    Query Count Context: #1 query_droids_ally_all_INSTANT Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_lobot01_speed_u03 Unavoidable
    For Self who is Alive
    Modify stat Speed by 4.5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_lobot01_unique_buff
    Query Count Context: #3 query_droids_ally_all_INSTANT Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #4 uniqueability_lobot01_tenacity_BASE Unavoidable
    For Self who is Alive
    Modify stat Tenacity by 2% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_lobot01_unique_buff
    Apply Effect Context: #0 uniqueability_lobot_handler_u05 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Encounter Start, Ally Killed, Ally Revived, Ally Summoned
    Dispel Context: #0 uniqueability_lobot01_unique_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_lobot01_unique_buff
    Query Count Context: #1 query_droids_ally_all_INSTANT Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_lobot01_speed_u04 Unavoidable
    For Self who is Alive
    Modify stat Speed by 5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_lobot01_unique_buff
    Query Count Context: #3 query_droids_ally_all_INSTANT Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #4 uniqueability_lobot01_tenacity_BASE Unavoidable
    For Self who is Alive
    Modify stat Tenacity by 2% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_lobot01_unique_buff
    Apply Effect Context: #0 uniqueability_lobot_handler_u06 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Encounter Start, Ally Killed, Ally Revived, Ally Summoned
    Dispel Context: #0 uniqueability_lobot01_unique_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_lobot01_unique_buff
    Query Count Context: #1 query_droids_ally_all_INSTANT Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_lobot01_speed_u05 Unavoidable
    For Self who is Alive
    Modify stat Speed by 5.5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_lobot01_unique_buff
    Query Count Context: #3 query_droids_ally_all_INSTANT Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #4 uniqueability_lobot01_tenacity_BASE Unavoidable
    For Self who is Alive
    Modify stat Tenacity by 2% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_lobot01_unique_buff
    Apply Effect Context: #0 uniqueability_lobot_handler_u07 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Encounter Start, Ally Killed, Ally Revived, Ally Summoned
    Dispel Context: #0 uniqueability_lobot01_unique_dispel Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_lobot01_unique_buff
    Query Count Context: #1 query_droids_ally_all_INSTANT Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_lobot01_speed_u05 Unavoidable
    For Self who is Alive
    Modify stat Speed by 5.5% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptive uniqueability_lobot01_unique_buff
    Query Count Context: #3 query_droids_ally_all_INSTANT Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #4 uniqueability_lobot01_tenacity_u01 Unavoidable
    For Self who is Alive
    Modify stat Tenacity by 5.5% * CONTEXT_VALUE (additive)
    Descriptive uniqueability_lobot01_unique_buff
    Apply Effect Context: #1 uniqueability_lobot01_death_fled_dispel_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_lobot01_death_fled_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Descriptive uniqueability_lobot01_death_fled_dispel
    Effected Tags uniqueability_lobot01_foresight_gain_handler uniqueability_lobot01_dispel_LS_droid_ally_handler
    Apply Effect Context: #2 uniqueability_lobot01_revive_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Revive
    Apply Effect Context: #0 uniqueability_lobot01_foresight_gain_handler Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Where an active effect doesn't have tag uniqueability_lobot01_foresight_gain_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_lobot01_foresight_gain_handler
    Child effects are applied on: Add Persistent Effectforesight
    Immunity Context: #0 uniqueability_lobot01_random_ally_foresight_marker Unavoidable
    For Random from Ally Side who is Alive and is species_droid
    Where an active effect doesn't have tags foresight or once_per_turn_foresight_marker
    Applies an Immunity effect to the target(s)
    Descriptive random_ally_foresight_marker
    Effected Tags derp
    Effect expires on: Round End
    Immunity Context: #1 uniqueability_lobot01_once_per_turn_foresight_marker Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Applies an Immunity effect to the target(s)
    Descriptive once_per_turn_foresight_marker
    Effected Tags derp
    Effect expires on: Round End
    Modify Stat Context: #2 uniqueability_lobot01_foresight_dodge_self Unavoidable
    For Random from Ally Side who is Alive and is species_droid
    Where an active effect doesn't have tag foresight , and does have tag random_ally_foresight_marker
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #3 uniqueability_lobot01_foresight_deflection_self Unavoidable
    For Random from Ally Side who is Alive and is species_droid
    Where an active effect does have tag random_ally_foresight_marker
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Apply Effect Context: #1 uniqueability_lobot01_dispel_LS_droid_ally_handler Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Where an active effect doesn't have tag uniqueability_lobot01_dispel_LS_droid_ally_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_lobot01_dispel_LS_droid_ally_handler
    Child effects are applied on: Persistent Effect Was Dispelled Instanceclearable_debuff
    Modify Stat Context: #0 uniqueability_lobot01_critical_damage_increase Unavoidable
    For Self who is Alive
    Modify stat Critical Damage by 5.5% (additive)
    Effect expires on: 2x Full Turn Complete, Encounter End
    Modify Stat Context: #1 uniqueability_lobot01_potency_increase Unavoidable
    For Self who is Alive
    Modify stat Potency by 5.5% (additive)
    Effect expires on: 2x Full Turn Complete, Encounter End
    Apply Effect Context: #3 uniqueability_lobot01_foresight_gain_handler Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Where an active effect doesn't have tag uniqueability_lobot01_foresight_gain_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_lobot01_foresight_gain_handler
    Child effects are applied on: Add Persistent Effectforesight
    Immunity Context: #0 uniqueability_lobot01_random_ally_foresight_marker Unavoidable
    For Random from Ally Side who is Alive and is species_droid
    Where an active effect doesn't have tags foresight or once_per_turn_foresight_marker
    Applies an Immunity effect to the target(s)
    Descriptive random_ally_foresight_marker
    Effected Tags derp
    Effect expires on: Round End
    Immunity Context: #1 uniqueability_lobot01_once_per_turn_foresight_marker Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Applies an Immunity effect to the target(s)
    Descriptive once_per_turn_foresight_marker
    Effected Tags derp
    Effect expires on: Round End
    Modify Stat Context: #2 uniqueability_lobot01_foresight_dodge_self Unavoidable
    For Random from Ally Side who is Alive and is species_droid
    Where an active effect doesn't have tag foresight , and does have tag random_ally_foresight_marker
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #3 uniqueability_lobot01_foresight_deflection_self Unavoidable
    For Random from Ally Side who is Alive and is species_droid
    Where an active effect does have tag random_ally_foresight_marker
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Apply Effect Context: #4 uniqueability_lobot01_dispel_LS_droid_ally_handler Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Where an active effect doesn't have tag uniqueability_lobot01_dispel_LS_droid_ally_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_lobot01_dispel_LS_droid_ally_handler
    Child effects are applied on: Persistent Effect Was Dispelled Instanceclearable_debuff
    Modify Stat Context: #0 uniqueability_lobot01_critical_damage_increase Unavoidable
    For Self who is Alive
    Modify stat Critical Damage by 5.5% (additive)
    Effect expires on: 2x Full Turn Complete, Encounter End
    Modify Stat Context: #1 uniqueability_lobot01_potency_increase Unavoidable
    For Self who is Alive
    Modify stat Potency by 5.5% (additive)
    Effect expires on: 2x Full Turn Complete, Encounter End
    Apply Effect Context: #5 uniqueability_lobot01_turnmeter_gain_speedup_handler Unavoidable
    For All from Ally Side who are Alive and is species_droid
    Where an active effect doesn't have tag uniqueability_lobot01_turnmeter_gain_speedup_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_lobot01_turnmeter_gain_speedup_handler
    Child effectis applied on: Bonus Speed Gain Actualspeed_recovery, Bonus Speed Gain Actualtmg_trigger
    Modify Stat Context: #0 uniqueability_lobot01_speed_buff_single Unavoidable
    For All from Ally Side who are Alive and is selftag_lobot
    Modify stat Speed by 25% (multiplicative)
    Effect is unresistable
    Descriptive speed_buff featcounter_speed_buff clearable_buff countable_buff buff
    Effect expires on: 1x Full Turn Complete, Add Persistent Effectdispel_marker, Death, Encounter End
    Apply Effect Context: #6 uniqueability_lobot01_speed_up_basic_attack_bonus_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Start Attack
    Query Count Context: #0 uniquebility_lobot01_speed_up_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag speed_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_lobot01_attack_crit_buff_single_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Chance by 55% (additive)
    Effect is unresistable
    Effect expires on: Perform Move, Death, Encounter End
    Modify Stat Context: #2 uniqueability_lobot01_ability_crit_buff_single_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Chance by 55% (additive)
    Effect is unresistable
    Effect expires on: Perform Move, Death, Encounter End
    Recover Context: #3 uniqueability_lobot01_turn_meter_remove_CE Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover -5.5% Turn Meter (multiplicative)
    Descriptive delay
 
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