• Calculated Aggression
    Calculated Aggression
    Lobot
  • Damage Context: #0 basicability_lobot_damage_BASE Physical
    For Current Target from Enemy Side who is Alive
    Deals 148.4% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    50%
    Modify Stat Context: #1 basicability_lobot_armor_debuff_BASE Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptive armor_debuff_part1 armor_debuff featcounter_armor_debuff clearable_debuff countable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Modify Stat Context: #2 basicability_lobot_suppression_debuff_BASE Physical
    For Current Target from Enemy Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptive suppression_debuff clearable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End, Remove Persistent Effectarmor_debuff
    Damage Context: #0 basicability_lobot_damage_u01 Physical
    For Current Target from Enemy Side who is Alive
    Deals 155.8% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    50%
    Modify Stat Context: #1 basicability_lobot_armor_debuff_BASE Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptive armor_debuff_part1 armor_debuff featcounter_armor_debuff clearable_debuff countable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Modify Stat Context: #2 basicability_lobot_suppression_debuff_BASE Physical
    For Current Target from Enemy Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptive suppression_debuff clearable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End, Remove Persistent Effectarmor_debuff
    Damage Context: #0 basicability_lobot_damage_u01 Physical
    For Current Target from Enemy Side who is Alive
    Deals 155.8% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    65%
    Modify Stat Context: #1 basicability_lobot_armor_debuff_u01 Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptive armor_debuff_part1 armor_debuff featcounter_armor_debuff clearable_debuff countable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Modify Stat Context: #2 basicability_lobot_suppression_debuff_BASE Physical
    For Current Target from Enemy Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptive suppression_debuff clearable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End, Remove Persistent Effectarmor_debuff
    Damage Context: #0 basicability_lobot_damage_u02 Physical
    For Current Target from Enemy Side who is Alive
    Deals 163.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    65%
    Modify Stat Context: #1 basicability_lobot_armor_debuff_u01 Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptive armor_debuff_part1 armor_debuff featcounter_armor_debuff clearable_debuff countable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Modify Stat Context: #2 basicability_lobot_suppression_debuff_BASE Physical
    For Current Target from Enemy Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptive suppression_debuff clearable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End, Remove Persistent Effectarmor_debuff
    Damage Context: #0 basicability_lobot_damage_u02 Physical
    For Current Target from Enemy Side who is Alive
    Deals 163.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    80%
    Modify Stat Context: #1 basicability_lobot_armor_debuff_u02 Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptive armor_debuff_part1 armor_debuff featcounter_armor_debuff clearable_debuff countable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Modify Stat Context: #2 basicability_lobot_suppression_debuff_BASE Physical
    For Current Target from Enemy Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptive suppression_debuff clearable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End, Remove Persistent Effectarmor_debuff
    Damage Context: #0 basicability_lobot_damage_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 170.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    80%
    Modify Stat Context: #1 basicability_lobot_armor_debuff_u02 Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptive armor_debuff_part1 armor_debuff featcounter_armor_debuff clearable_debuff countable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Modify Stat Context: #2 basicability_lobot_suppression_debuff_BASE Physical
    For Current Target from Enemy Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptive suppression_debuff clearable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End, Remove Persistent Effectarmor_debuff
    Damage Context: #0 basicability_lobot_damage_u04 Physical
    For Current Target from Enemy Side who is Alive
    Deals 178.1% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    80%
    Modify Stat Context: #1 basicability_lobot_armor_debuff_u02 Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptive armor_debuff_part1 armor_debuff featcounter_armor_debuff clearable_debuff countable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Modify Stat Context: #2 basicability_lobot_suppression_debuff_BASE Physical
    For Current Target from Enemy Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptive suppression_debuff clearable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End, Remove Persistent Effectarmor_debuff
    Query Count Context: #0 generic_target_lock_query_single Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags target_lock or special_target_lock
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_is_leader_LS_droid Unavoidable
    For Leader from Ally Side who is Alive and is species_droid
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #2 basicability_lobot_query_enemy_debuff_defense_CE Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tags armor_debuff or special_armor_debuff
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #3 basicability_lobot_damage_u05 Physical
    For Current Target from Enemy Side who is Alive
    Deals 200.3% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Modify Stat Context: #4 basicability_lobot_armor_debuff_u03 Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptive armor_debuff_part1 armor_debuff featcounter_armor_debuff clearable_debuff countable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Modify Stat Context: #5 basicability_lobot_suppression_debuff_BASE Physical
    For Current Target from Enemy Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptive suppression_debuff clearable_debuff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End, Remove Persistent Effectarmor_debuff
    Modify Stat Context: #6 basicability_lobot_foresight_gain_dodge_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Dodge by 999,900% (additive)
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #7 basicability_lobot_foresight_gain_deflection_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 1x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #8 basicability_lobot_defense_up_armor_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Armor by 50% (multiplicative)
    Effect is unresistable
    Descriptive armor_buff defense_up_part1 featcounter_armor_buff clearable_buff countable_buff buff
    Effect expires on: 1x Full Turn Complete, Death, Encounter End
    Modify Stat Context: #9 basicability_lobot_defense_up_suppression_CE Unavoidable
    For All from Ally Side who are Alive and is species_droid
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by 50% (multiplicative)
    Effect is unresistable
    Descriptive armor_buff defense_up_part1 featcounter_armor_buff clearable_buff countable_buff buff
    Effect expires on: 1x Full Turn Complete, Death, Encounter End
    Immunity Context: #10 generic_target_lock_single_CE Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #2 query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive target_lock featcounter_target_lock ai_target_lock clearable_debuff countable_debuff
    Effected Tags derp
    Effect expires on: 2x Full Turn Complete, Encounter End, Death
 
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