• Keen Eye
    Keen Eye
    First Order TIE Pilot
  • Modify Stat Context: #0 uniqueability_firstordertiepilot01_critchance_BASE Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 5% (additive)
    Effect is unresistable
    Modify Stat Context: #1 uniqueability_firstordertiepilot01_critdamage_BASE Unavoidable
    For Self who is Alive
    Modify stat Critical Damage by 10% (additive)
    Effect is unresistable
    Apply Effect Context: #2 uniqueability_firstordertiepilot01_trigger_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Encounter Start, Enemy Summoned
    Apply Effect Context: #0 uniqueability_firstordertiepilot01_handler_BASE Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag uniqueability_firstordertiepilot01_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_firstordertiepilot01_handler
    Child effectis applied on: Health Decrease Below99.99%
    Apply Effect Context: #0 uniqueability_firstordertiepilot01_advantage_BASE Unavoidable
    For All from Enemy Side who are Alive and is selftag_firstordertiepilot
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger_3turn Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 3x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Modify Stat Context: #0 uniqueability_firstordertiepilot01_critchance_u01 Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 7.5% (additive)
    Effect is unresistable
    Modify Stat Context: #1 uniqueability_firstordertiepilot01_critdamage_BASE Unavoidable
    For Self who is Alive
    Modify stat Critical Damage by 10% (additive)
    Effect is unresistable
    Apply Effect Context: #2 uniqueability_firstordertiepilot01_trigger_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Encounter Start, Enemy Summoned
    Apply Effect Context: #0 uniqueability_firstordertiepilot01_handler_BASE Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag uniqueability_firstordertiepilot01_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_firstordertiepilot01_handler
    Child effectis applied on: Health Decrease Below99.99%
    Apply Effect Context: #0 uniqueability_firstordertiepilot01_advantage_BASE Unavoidable
    For All from Enemy Side who are Alive and is selftag_firstordertiepilot
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger_3turn Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 3x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Modify Stat Context: #0 uniqueability_firstordertiepilot01_critchance_u01 Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 7.5% (additive)
    Effect is unresistable
    Modify Stat Context: #1 uniqueability_firstordertiepilot01_critdamage_u01 Unavoidable
    For Self who is Alive
    Modify stat Critical Damage by 15% (additive)
    Effect is unresistable
    Apply Effect Context: #2 uniqueability_firstordertiepilot01_trigger_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Encounter Start, Enemy Summoned
    Apply Effect Context: #0 uniqueability_firstordertiepilot01_handler_BASE Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag uniqueability_firstordertiepilot01_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_firstordertiepilot01_handler
    Child effectis applied on: Health Decrease Below99.99%
    Apply Effect Context: #0 uniqueability_firstordertiepilot01_advantage_BASE Unavoidable
    For All from Enemy Side who are Alive and is selftag_firstordertiepilot
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger_3turn Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 3x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Modify Stat Context: #0 uniqueability_firstordertiepilot01_critchance_u02 Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 10% (additive)
    Effect is unresistable
    Modify Stat Context: #1 uniqueability_firstordertiepilot01_critdamage_u01 Unavoidable
    For Self who is Alive
    Modify stat Critical Damage by 15% (additive)
    Effect is unresistable
    Apply Effect Context: #2 uniqueability_firstordertiepilot01_trigger_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Encounter Start, Enemy Summoned
    Apply Effect Context: #0 uniqueability_firstordertiepilot01_handler_BASE Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag uniqueability_firstordertiepilot01_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_firstordertiepilot01_handler
    Child effectis applied on: Health Decrease Below99.99%
    Apply Effect Context: #0 uniqueability_firstordertiepilot01_advantage_BASE Unavoidable
    For All from Enemy Side who are Alive and is selftag_firstordertiepilot
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger_3turn Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 3x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Modify Stat Context: #0 uniqueability_firstordertiepilot01_critchance_u02 Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 10% (additive)
    Effect is unresistable
    Modify Stat Context: #1 uniqueability_firstordertiepilot01_critdamage_u02 Unavoidable
    For Self who is Alive
    Modify stat Critical Damage by 20% (additive)
    Effect is unresistable
    Apply Effect Context: #2 uniqueability_firstordertiepilot01_trigger_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Encounter Start, Enemy Summoned
    Apply Effect Context: #0 uniqueability_firstordertiepilot01_handler_BASE Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag uniqueability_firstordertiepilot01_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_firstordertiepilot01_handler
    Child effectis applied on: Health Decrease Below99.99%
    Apply Effect Context: #0 uniqueability_firstordertiepilot01_advantage_BASE Unavoidable
    For All from Enemy Side who are Alive and is selftag_firstordertiepilot
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger_3turn Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 3x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Modify Stat Context: #0 uniqueability_firstordertiepilot01_critchance_u03 Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 12.5% (additive)
    Effect is unresistable
    Modify Stat Context: #1 uniqueability_firstordertiepilot01_critdamage_u02 Unavoidable
    For Self who is Alive
    Modify stat Critical Damage by 20% (additive)
    Effect is unresistable
    Apply Effect Context: #2 uniqueability_firstordertiepilot01_trigger_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Encounter Start, Enemy Summoned
    Apply Effect Context: #0 uniqueability_firstordertiepilot01_handler_BASE Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag uniqueability_firstordertiepilot01_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_firstordertiepilot01_handler
    Child effectis applied on: Health Decrease Below99.99%
    Apply Effect Context: #0 uniqueability_firstordertiepilot01_advantage_BASE Unavoidable
    For All from Enemy Side who are Alive and is selftag_firstordertiepilot
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger_3turn Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 3x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Modify Stat Context: #0 uniqueability_firstordertiepilot01_critchance_u04 Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 15% (additive)
    Effect is unresistable
    Modify Stat Context: #1 uniqueability_firstordertiepilot01_critdamage_u02 Unavoidable
    For Self who is Alive
    Modify stat Critical Damage by 20% (additive)
    Effect is unresistable
    Apply Effect Context: #2 uniqueability_firstordertiepilot01_trigger_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Encounter Start, Enemy Summoned
    Apply Effect Context: #0 uniqueability_firstordertiepilot01_handler_BASE Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag uniqueability_firstordertiepilot01_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_firstordertiepilot01_handler
    Child effectis applied on: Health Decrease Below99.99%
    Apply Effect Context: #0 uniqueability_firstordertiepilot01_advantage_BASE Unavoidable
    For All from Enemy Side who are Alive and is selftag_firstordertiepilot
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger_3turn Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 3x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Modify Stat Context: #0 uniqueability_firstordertiepilot01_critchance_u05 Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 30% (additive)
    Effect is unresistable
    Modify Stat Context: #1 uniqueability_firstordertiepilot01_critdamage_u03 Unavoidable
    For Self who is Alive
    Modify stat Critical Damage by 30% (additive)
    Effect is unresistable
    Apply Effect Context: #2 uniqueability_firstordertiepilot01_trigger_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Encounter Start, Enemy Summoned
    Apply Effect Context: #0 uniqueability_firstordertiepilot01_handler_BASE Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag uniqueability_firstordertiepilot01_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_firstordertiepilot01_handler
    Child effectis applied on: Health Decrease Below99.99%
    Apply Effect Context: #0 uniqueability_firstordertiepilot01_advantage_BASE Unavoidable
    For All from Enemy Side who are Alive and is selftag_firstordertiepilot
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger_3turn Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 3x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Apply Effect Context: #3 uniqueability_firstordertiepilot01_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Remove Persistent Effectadvantage_buff
    70%
    Modify Stat Context: #0 generic_foresight_dodge_self_chance_70 Unavoidable
    For Self who is Alive
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #1 generic_foresight_deflection_self Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Query Count Context: #0 query_non_firstorder_allies Unavoidable
    For All from Ally Side who are Alive and is not affiliation_firstorder
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Battle Type Context: #1 query_battle_type_grandarena_CS Unavoidable
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Query the current battle type and see if it matches any effected tags
    Effected Tags TERRITORY_TOURNAMENT_BATTLE
    Modify Stat Context: #2 uniqueability_firstordertiepilot01_critchance_u05 Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 30% (additive)
    Effect is unresistable
    Modify Stat Context: #3 uniqueability_firstordertiepilot01_critdamage_u03 Unavoidable
    For Self who is Alive
    Modify stat Critical Damage by 30% (additive)
    Effect is unresistable
    Apply Effect Context: #4 uniqueability_firstordertiepilot01_trigger_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Encounter Start, Enemy Summoned
    Apply Effect Context: #0 uniqueability_firstordertiepilot01_handler_BASE Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag uniqueability_firstordertiepilot01_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_firstordertiepilot01_handler
    Child effectis applied on: Health Decrease Below99.99%
    Apply Effect Context: #0 uniqueability_firstordertiepilot01_advantage_BASE Unavoidable
    For All from Enemy Side who are Alive and is selftag_firstordertiepilot
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger_3turn Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 3x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Apply Effect Context: #5 uniqueability_firstordertiepilot01_galactic_legend_dispel_buffs_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_firstordertiepilot01_galactic_legend_dispel_buffs
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_firstordertiepilot01_galactic_legend_dispel_buffs
    Child effects are applied on: Start of Battle
    Query Count Context: #0 query_galactic_legend_ally Unavoidable
    For All from Ally Side who are Alive and is galactic_legend
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 uniqueability_firstordertiepilot01_galactic_legend_dispel_CE Unavoidable
    For All from Ally Side who are Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_firstordertiepilot01_revive_handler uniqueability_firstordertiepilot01_gain_foresight_spread_handler uniqueability_firstordertiepilot01_speed_critdamage_handler uniqueability_firstordertiepilot01_bonus_turn_meter_gain_advantage uniqueability_firstordertiepilot01_tenacity_handler uniqueability_firstordertiepilot01_gain_advantage_recovery_handler uniqueability_firstordertiepilot01_firstorder_grand_arena_health uniqueability_firstordertiepilot01_advantage_trigger_u01 uniqueability_firstordertiepilot01_SOE_handler
    Apply Effect Context: #6 uniqueability_firstordertiepilot01_advantage_trigger_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the context #1 effect successfully execute
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Remove Persistent Effectadvantage_buff
    70%
    Modify Stat Context: #0 generic_foresight_dodge_self_chance_70 Unavoidable
    For Self who is Alive
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #1 generic_foresight_deflection_self Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Apply Effect Context: #7 uniqueability_firstordertiepilot01_advantage_trigger_u01_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_firstordertiepilot01_advantage_trigger_u01
    Child effects are applied on: Remove Persistent Effectadvantage_buff
    Modify Stat Context: #0 generic_foresight_dodge_self Unavoidable
    For Self who is Alive
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #1 generic_foresight_deflection_self Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Apply Effect Context: #8 uniqueability_firstordertiepilot01_SOE_handler Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_firstordertiepilot01_SOE_handler
    Child effectis applied on: Encounter Start
    Modify Stat Context: #0 uniqueability_firstordertiepilot01_firstorder_grand_arena_health_increase Unavoidable
    For All from Ally Side who are Alive or Dead and is affiliation_firstorder
    Modify stat Health by 50% (multiplicative)
    Descriptive uniqueability_firstordertiepilot01_firstorder_grand_arena_health
    Apply Effect Context: #9 uniqueability_firstordertiepilot01_gain_advantage_recovery_handler Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Where an active effect doesn't have tag uniqueability_firstordertiepilot01_gain_advantage_recovery_handler
    This effect will EXECUTE if the context #1 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_firstordertiepilot01_gain_advantage_recovery_handler
    Child effects are applied on: Remove Persistent Effectadvantage_buff
    Recover Context: #0 generic_recover_health_self_20pct Unavoidable
    For Self who is Alive
    Recover 20% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #1 generic_recover_protection_self_20pct Unavoidable
    For Self who is Alive
    Recover 20% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #10 uniqueability_firstordertiepilot01_tenacity_handler Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Where an active effect doesn't have tag uniqueability_firstordertiepilot01_tenacity_handler
    This effect will EXECUTE if the context #1 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_firstordertiepilot01_tenacity_handler
    Child effects are applied on: Round Start
    Query Count Context: #0 generic_query_advantage_self Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_firstordertiepilot01_tenacity_without_advantage_CS Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag advantage_buff
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Tenacity by 100% (additive)
    Descriptive uniqueability_firstordertiepilot01_tenacity_without_advantage
    Effect expires on: Add Persistent Effectadvantage_buff, Encounter End, Death
    Apply Effect Context: #11 uniqueability_firstordertiepilot01_bonus_turn_meter_gain_advantage_handler Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_firstordertiepilot01_bonus_turn_meter_gain_advantage
    Child effects are applied on: Bonus Speed Gain Actual
    Query Count Context: #0 generic_query_advantage_self Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 generic_advantage_trigger_1turn_CS Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 1x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Apply Effect Context: #12 uniqueability_firstordertiepilot01_speed_critdamage_handler Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Where an active effect doesn't have tag uniqueability_firstordertiepilot01_speed_critdamage_handler
    This effect will EXECUTE if the context #1 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_firstordertiepilot01_speed_critdamage_handler
    Child effects are applied on: Add Persistent Effectadvantage_buff
    Modify Stat Context: #0 uniqueability_firstordertiepilot01_speed_with_advantage Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage_buff
    Modify stat Speed by 100 (additive)
    Descriptive uniqueability_firstordertiepilot01_firstorder_speed_with_advantage
    Effect expires on: Remove Persistent Effectadvantage_buff, Encounter End, Death
    Modify Stat Context: #1 uniqueability_firstordertiepilot01_critdamage_with_advantage Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage_buff
    Modify stat Critical Damage by 50% (additive)
    Descriptive uniqueability_firstordertiepilot01_firstorder_critdamage_with_advantage
    Effect expires on: Remove Persistent Effectadvantage_buff, Encounter End, Death
    Apply Effect Context: #13 uniqueability_firstordertiepilot01_gain_foresight_spread_handler Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_firstordertiepilot01_gain_foresight_spread_handler
    Child effects are applied on: Add Persistent Effectforesight
    Modify Stat Context: #0 generic_foresight_dodge_all Unavoidable
    For All from Ally Side who are Alive
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #1 generic_foresight_deflection_all Unavoidable
    For All from Ally Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Apply Effect Context: #14 uniqueability_firstordertiepilot01_death_fled_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_firstordertiepilot01_death_fled_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_firstordertiepilot01_death_fled_handler
    Child effectis applied on: Death, Fled
    Dispel Context: #0 uniqueability_firstordertiepilot01_death_fled_dispel Unavoidable
    For All from Ally Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags uniqueability_firstordertiepilot01_gain_advantage_recovery_handler uniqueability_firstordertiepilot01_speed_critdamage_handler uniqueability_firstordertiepilot01_tenacity_handler uniqueability_firstordertiepilot01_firstorder_grand_arena_health uniqueability_firstordertiepilot01_firstorder_critdamage_with_advantage uniqueability_firstordertiepilot01_firstorder_speed_with_advantage uniqueability_firstordertiepilot01_tenacity_without_advantage
    Apply Effect Context: #15 uniqueability_firstordertiepilot01_revive_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag uniqueability_firstordertiepilot01_revive_handler
    This effect will EXECUTE if the context #1 effect successfully execute
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_firstordertiepilot01_revive_handler
    Child effects are applied on: Revive
    Modify Stat Context: #0 uniqueability_firstordertiepilot01_firstorder_grand_arena_health_increase Unavoidable
    For All from Ally Side who are Alive or Dead and is affiliation_firstorder
    Modify stat Health by 50% (multiplicative)
    Descriptive uniqueability_firstordertiepilot01_firstorder_grand_arena_health
    Modify Stat Context: #1 uniqueability_firstordertiepilot01_speed_with_advantage Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage_buff
    Modify stat Speed by 100 (additive)
    Descriptive uniqueability_firstordertiepilot01_firstorder_speed_with_advantage
    Effect expires on: Remove Persistent Effectadvantage_buff, Encounter End, Death
    Modify Stat Context: #2 uniqueability_firstordertiepilot01_critdamage_with_advantage Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage_buff
    Modify stat Critical Damage by 50% (additive)
    Descriptive uniqueability_firstordertiepilot01_firstorder_critdamage_with_advantage
    Effect expires on: Remove Persistent Effectadvantage_buff, Encounter End, Death
    Modify Stat Context: #3 uniqueability_firstordertiepilot01_tenacity_without_advantage_CS Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag advantage_buff
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Tenacity by 100% (additive)
    Descriptive uniqueability_firstordertiepilot01_tenacity_without_advantage
    Effect expires on: Add Persistent Effectadvantage_buff, Encounter End, Death
    Apply Effect Context: #4 uniqueability_firstordertiepilot01_speed_critdamage_for_revive_handler Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Where an active effect doesn't have tag uniqueability_firstordertiepilot01_speed_critdamage_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_firstordertiepilot01_speed_critdamage_handler
    Child effects are applied on: Add Persistent Effectadvantage_buff
    Modify Stat Context: #0 uniqueability_firstordertiepilot01_speed_with_advantage Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage_buff
    Modify stat Speed by 100 (additive)
    Descriptive uniqueability_firstordertiepilot01_firstorder_speed_with_advantage
    Effect expires on: Remove Persistent Effectadvantage_buff, Encounter End, Death
    Modify Stat Context: #1 uniqueability_firstordertiepilot01_critdamage_with_advantage Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage_buff
    Modify stat Critical Damage by 50% (additive)
    Descriptive uniqueability_firstordertiepilot01_firstorder_critdamage_with_advantage
    Effect expires on: Remove Persistent Effectadvantage_buff, Encounter End, Death
    Apply Effect Context: #5 uniqueability_firstordertiepilot01_tenacity_for_revive_handler Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Where an active effect doesn't have tag uniqueability_firstordertiepilot01_tenacity_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_firstordertiepilot01_tenacity_handler
    Child effects are applied on: Round Start
    Query Count Context: #0 generic_query_advantage_self Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_firstordertiepilot01_tenacity_without_advantage_CS Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag advantage_buff
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Tenacity by 100% (additive)
    Descriptive uniqueability_firstordertiepilot01_tenacity_without_advantage
    Effect expires on: Add Persistent Effectadvantage_buff, Encounter End, Death
    Apply Effect Context: #6 uniqueability_firstordertiepilot01_gain_advantage_recovery_for_revive_handler Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Where an active effect doesn't have tag uniqueability_firstordertiepilot01_gain_advantage_recovery_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability_firstordertiepilot01_gain_advantage_recovery_handler
    Child effects are applied on: Remove Persistent Effectadvantage_buff
    Recover Context: #0 generic_recover_health_self_20pct Unavoidable
    For Self who is Alive
    Recover 20% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #1 generic_recover_protection_self_20pct Unavoidable
    For Self who is Alive
    Recover 20% Protection (multiplicative)
    Descriptive protection_recovery
 
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