• Gun Down
    Gun Down
    First Order TIE Pilot
  • Apply Effect Context: #0 specialability_firstordertiepilot_crit_trigger_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Perform Move, Round End, Death
    Child effects are applied on: Critical
    Modify Stat Context: #0 specialability_firstordertiepilot_attack_debuff Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Physical Damage by -50% (multiplicative)
    Descriptive attack_debuff offense_down_part1 featcounter_attack_debuff clearable_debuff countable_debuff
    Effect expires on: 1x Death, 2x Full Turn Complete, Encounter End
    Modify Stat Context: #1 specialability_firstordertiepilot_ability_debuff Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Descriptive ability_power_debuff clearable_debuff
    Effect expires on: Death, 2x Full Turn Complete, Encounter End, Remove Persistent Effectattack_debuff
    Damage Context: #1 specialability_firstordertiepilot01_damage_BASE Physical
    For Current Target from Enemy Side who is Alive
    Deals 236.4% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Apply Effect Context: #0 specialability_firstordertiepilot_crit_trigger_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Perform Move, Round End, Death
    Child effects are applied on: Critical
    Modify Stat Context: #0 specialability_firstordertiepilot_attack_debuff Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Physical Damage by -50% (multiplicative)
    Descriptive attack_debuff offense_down_part1 featcounter_attack_debuff clearable_debuff countable_debuff
    Effect expires on: 1x Death, 2x Full Turn Complete, Encounter End
    Modify Stat Context: #1 specialability_firstordertiepilot_ability_debuff Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Descriptive ability_power_debuff clearable_debuff
    Effect expires on: Death, 2x Full Turn Complete, Encounter End, Remove Persistent Effectattack_debuff
    Damage Context: #1 specialability_firstordertiepilot01_damage_u01 Physical
    For Current Target from Enemy Side who is Alive
    Deals 248.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Apply Effect Context: #0 specialability_firstordertiepilot_crit_trigger_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Perform Move, Round End, Death
    Child effects are applied on: Critical
    Modify Stat Context: #0 specialability_firstordertiepilot_attack_debuff Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Physical Damage by -50% (multiplicative)
    Descriptive attack_debuff offense_down_part1 featcounter_attack_debuff clearable_debuff countable_debuff
    Effect expires on: 1x Death, 2x Full Turn Complete, Encounter End
    Modify Stat Context: #1 specialability_firstordertiepilot_ability_debuff Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Descriptive ability_power_debuff clearable_debuff
    Effect expires on: Death, 2x Full Turn Complete, Encounter End, Remove Persistent Effectattack_debuff
    Damage Context: #1 specialability_firstordertiepilot01_damage_u02 Physical
    For Current Target from Enemy Side who is Alive
    Deals 260% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Apply Effect Context: #0 specialability_firstordertiepilot_crit_trigger_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Perform Move, Round End, Death
    Child effects are applied on: Critical
    Modify Stat Context: #0 specialability_firstordertiepilot_attack_debuff Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Physical Damage by -50% (multiplicative)
    Descriptive attack_debuff offense_down_part1 featcounter_attack_debuff clearable_debuff countable_debuff
    Effect expires on: 1x Death, 2x Full Turn Complete, Encounter End
    Modify Stat Context: #1 specialability_firstordertiepilot_ability_debuff Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Descriptive ability_power_debuff clearable_debuff
    Effect expires on: Death, 2x Full Turn Complete, Encounter End, Remove Persistent Effectattack_debuff
    Damage Context: #1 specialability_firstordertiepilot01_damage_u02 Physical
    For Current Target from Enemy Side who is Alive
    Deals 260% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Query Count Context: #2 advantage_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags advantage or advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #3 specialability_firstordertiepilot_health_debuff Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Health by -20% (multiplicative)
    Descriptive max_health_debuff featcounter_max_health_debuff clearable_debuff countable_debuff max_health_decrease
    Effect expires on: Encounter End, 2x Turn End, Death
    Apply Effect Context: #0 specialability_firstordertiepilot_crit_trigger_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Perform Move, Round End, Death
    Child effects are applied on: Critical
    Modify Stat Context: #0 specialability_firstordertiepilot_attack_debuff Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Physical Damage by -50% (multiplicative)
    Descriptive attack_debuff offense_down_part1 featcounter_attack_debuff clearable_debuff countable_debuff
    Effect expires on: 1x Death, 2x Full Turn Complete, Encounter End
    Modify Stat Context: #1 specialability_firstordertiepilot_ability_debuff Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Descriptive ability_power_debuff clearable_debuff
    Effect expires on: Death, 2x Full Turn Complete, Encounter End, Remove Persistent Effectattack_debuff
    Damage Context: #1 specialability_firstordertiepilot01_damage_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 271.9% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Query Count Context: #2 advantage_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags advantage or advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #3 specialability_firstordertiepilot_health_debuff Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Health by -20% (multiplicative)
    Descriptive max_health_debuff featcounter_max_health_debuff clearable_debuff countable_debuff max_health_decrease
    Effect expires on: Encounter End, 2x Turn End, Death
    Apply Effect Context: #0 specialability_firstordertiepilot_crit_trigger_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Perform Move, Round End, Death
    Child effects are applied on: Critical
    Modify Stat Context: #0 specialability_firstordertiepilot_attack_debuff Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Physical Damage by -50% (multiplicative)
    Descriptive attack_debuff offense_down_part1 featcounter_attack_debuff clearable_debuff countable_debuff
    Effect expires on: 1x Death, 2x Full Turn Complete, Encounter End
    Modify Stat Context: #1 specialability_firstordertiepilot_ability_debuff Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Descriptive ability_power_debuff clearable_debuff
    Effect expires on: Death, 2x Full Turn Complete, Encounter End, Remove Persistent Effectattack_debuff
    Damage Context: #1 specialability_firstordertiepilot01_damage_u04 Physical
    For Current Target from Enemy Side who is Alive
    Deals 307.3% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Query Count Context: #2 advantage_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags advantage or advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #3 specialability_firstordertiepilot_health_debuff Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Health by -20% (multiplicative)
    Descriptive max_health_debuff featcounter_max_health_debuff clearable_debuff countable_debuff max_health_decrease
    Effect expires on: Encounter End, 2x Turn End, Death
    Apply Effect Context: #0 specialability_firstordertiepilot_crit_trigger_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Perform Move, Round End, Death
    Child effects are applied on: Critical
    Modify Stat Context: #0 specialability_firstordertiepilot_attack_debuff Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Physical Damage by -50% (multiplicative)
    Descriptive attack_debuff offense_down_part1 featcounter_attack_debuff clearable_debuff countable_debuff
    Effect expires on: 1x Death, 2x Full Turn Complete, Encounter End
    Modify Stat Context: #1 specialability_firstordertiepilot_ability_debuff Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Descriptive ability_power_debuff clearable_debuff
    Effect expires on: Death, 2x Full Turn Complete, Encounter End, Remove Persistent Effectattack_debuff
    Damage Context: #1 specialability_firstordertiepilot01_damage_u05 Physical
    For Current Target from Enemy Side who is Alive
    Deals 319.1% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Query Count Context: #2 advantage_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags advantage or advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #3 specialability_firstordertiepilot_health_debuff Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Health by -20% (multiplicative)
    Descriptive max_health_debuff featcounter_max_health_debuff clearable_debuff countable_debuff max_health_decrease
    Effect expires on: Encounter End, 2x Turn End, Death
    Query Count Context: #0 advantage_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags advantage or advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #1 specialability_firstordertiepilot_buff_immunity Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptive immunity_debuff featcounter_immunity_debuff clearable_debuff countable_debuff
    Effected Tags clearable_buff
    Effect expires on: 1x Death, 2x Full Turn Complete, Encounter End
    Apply Effect Context: #2 specialability_firstordertiepilot_crit_trigger_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Perform Move, Round End, Death
    Child effects are applied on: Critical
    Modify Stat Context: #0 specialability_firstordertiepilot_attack_debuff Physical
    For Current Target from Enemy Side who is Alive
    Modify stat Physical Damage by -50% (multiplicative)
    Descriptive attack_debuff offense_down_part1 featcounter_attack_debuff clearable_debuff countable_debuff
    Effect expires on: 1x Death, 2x Full Turn Complete, Encounter End
    Modify Stat Context: #1 specialability_firstordertiepilot_ability_debuff Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Descriptive ability_power_debuff clearable_debuff
    Effect expires on: Death, 2x Full Turn Complete, Encounter End, Remove Persistent Effectattack_debuff
    Damage Context: #3 specialability_firstordertiepilot01_damage_u06 Physical
    For Current Target from Enemy Side who is Alive
    Deals 354.6% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Query Count Context: #4 advantage_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags advantage or advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #5 specialability_firstordertiepilot_health_debuff Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Health by -20% (multiplicative)
    Descriptive max_health_debuff featcounter_max_health_debuff clearable_debuff countable_debuff max_health_decrease
    Effect expires on: Encounter End, 2x Turn End, Death
 
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