• Double Tap
    Double Tap
    First Order TIE Pilot
  • Query Count Context: #0 advantage_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags advantage or advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 basicability_firstordertiepilot_handler_advantage_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Post Effect
    Child effects are applied on: Post Effect
    Query Count Context: #0 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    70%
    Bonus Move Context: #1 basicability_firstordertiepilot_multiattack_advantage_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #2 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #3 basicablity_firstordertiepilot_dispel Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags basicability_firstordertiepilot_marker
    Immunity Context: #4 basicability_firstordertiepilot_marker Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive basicability_firstordertiepilot_marker
    Effected Tags derp
    Effect expires on: Death, Round End, Encounter End
    Query Count Context: #2 advantage_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags advantage or advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #3 basicability_firstordertiepilot_handler_normal_BASE Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Post Effect
    Child effects are applied on: Post Effect
    Query Count Context: #0 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    35%
    Bonus Move Context: #1 basicability_firstordertiepilot_multiattack_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #2 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #3 basicablity_firstordertiepilot_dispel Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags basicability_firstordertiepilot_marker
    Immunity Context: #4 basicability_firstordertiepilot_marker Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive basicability_firstordertiepilot_marker
    Effected Tags derp
    Effect expires on: Death, Round End, Encounter End
    Damage Context: #4 basicability_firstordertiepilot_damage_BASE Physical
    For Current Target from Enemy Side who is Alive
    Deals 129% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Query Count Context: #0 advantage_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags advantage or advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 basicability_firstordertiepilot_handler_advantage_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Post Effect
    Child effects are applied on: Post Effect
    Query Count Context: #0 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    70%
    Bonus Move Context: #1 basicability_firstordertiepilot_multiattack_advantage_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #2 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #3 basicablity_firstordertiepilot_dispel Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags basicability_firstordertiepilot_marker
    Immunity Context: #4 basicability_firstordertiepilot_marker Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive basicability_firstordertiepilot_marker
    Effected Tags derp
    Effect expires on: Death, Round End, Encounter End
    Query Count Context: #2 advantage_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags advantage or advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #3 basicability_firstordertiepilot_handler_normal_BASE Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Post Effect
    Child effects are applied on: Post Effect
    Query Count Context: #0 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    35%
    Bonus Move Context: #1 basicability_firstordertiepilot_multiattack_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #2 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #3 basicablity_firstordertiepilot_dispel Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags basicability_firstordertiepilot_marker
    Immunity Context: #4 basicability_firstordertiepilot_marker Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive basicability_firstordertiepilot_marker
    Effected Tags derp
    Effect expires on: Death, Round End, Encounter End
    Damage Context: #4 basicability_firstordertiepilot_damage_u01 Physical
    For Current Target from Enemy Side who is Alive
    Deals 135.5% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Query Count Context: #0 advantage_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags advantage or advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 basicability_firstordertiepilot_handler_advantage_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Post Effect
    Child effects are applied on: Post Effect
    Query Count Context: #0 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    70%
    Bonus Move Context: #1 basicability_firstordertiepilot_multiattack_advantage_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #2 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #3 basicablity_firstordertiepilot_dispel Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags basicability_firstordertiepilot_marker
    Immunity Context: #4 basicability_firstordertiepilot_marker Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive basicability_firstordertiepilot_marker
    Effected Tags derp
    Effect expires on: Death, Round End, Encounter End
    Query Count Context: #2 advantage_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags advantage or advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #3 basicability_firstordertiepilot_handler_normal_BASE Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Post Effect
    Child effects are applied on: Post Effect
    Query Count Context: #0 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    35%
    Bonus Move Context: #1 basicability_firstordertiepilot_multiattack_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #2 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #3 basicablity_firstordertiepilot_dispel Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags basicability_firstordertiepilot_marker
    Immunity Context: #4 basicability_firstordertiepilot_marker Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive basicability_firstordertiepilot_marker
    Effected Tags derp
    Effect expires on: Death, Round End, Encounter End
    Damage Context: #4 basicability_firstordertiepilot_damage_u02 Physical
    For Current Target from Enemy Side who is Alive
    Deals 154.8% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Query Count Context: #0 advantage_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags advantage or advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 basicability_firstordertiepilot_handler_advantage_BASE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Post Effect
    Child effects are applied on: Post Effect
    Query Count Context: #0 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    70%
    Bonus Move Context: #1 basicability_firstordertiepilot_multiattack_advantage_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #2 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #3 basicablity_firstordertiepilot_dispel Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags basicability_firstordertiepilot_marker
    Immunity Context: #4 basicability_firstordertiepilot_marker Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive basicability_firstordertiepilot_marker
    Effected Tags derp
    Effect expires on: Death, Round End, Encounter End
    Query Count Context: #2 advantage_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags advantage or advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #3 basicability_firstordertiepilot_handler_normal_BASE Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Post Effect
    Child effects are applied on: Post Effect
    Query Count Context: #0 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    35%
    Bonus Move Context: #1 basicability_firstordertiepilot_multiattack_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #2 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #3 basicablity_firstordertiepilot_dispel Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags basicability_firstordertiepilot_marker
    Immunity Context: #4 basicability_firstordertiepilot_marker Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive basicability_firstordertiepilot_marker
    Effected Tags derp
    Effect expires on: Death, Round End, Encounter End
    Damage Context: #4 basicability_firstordertiepilot_damage_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 161.3% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Query Count Context: #0 advantage_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags advantage or advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 basicability_firstordertiepilot_handler_advantage_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Post Effect
    Child effects are applied on: Post Effect
    Query Count Context: #0 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Bonus Move Context: #1 basicability_firstordertiepilot_multiattack_advantage_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #2 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #3 basicablity_firstordertiepilot_dispel Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags basicability_firstordertiepilot_marker
    Immunity Context: #4 basicability_firstordertiepilot_marker Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive basicability_firstordertiepilot_marker
    Effected Tags derp
    Effect expires on: Death, Round End, Encounter End
    Query Count Context: #2 advantage_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags advantage or advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #3 basicability_firstordertiepilot_handler_normal_u01 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Post Effect
    Child effects are applied on: Post Effect
    Query Count Context: #0 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    50%
    Bonus Move Context: #1 basicability_firstordertiepilot_multiattack_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #2 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #3 basicablity_firstordertiepilot_dispel Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags basicability_firstordertiepilot_marker
    Immunity Context: #4 basicability_firstordertiepilot_marker Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive basicability_firstordertiepilot_marker
    Effected Tags derp
    Effect expires on: Death, Round End, Encounter End
    Damage Context: #4 basicability_firstordertiepilot_damage_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 161.3% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Query Count Context: #0 advantage_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags advantage or advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 basicability_firstordertiepilot_handler_advantage_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Post Effect
    Child effects are applied on: Post Effect
    Query Count Context: #0 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Bonus Move Context: #1 basicability_firstordertiepilot_multiattack_advantage_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #2 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #3 basicablity_firstordertiepilot_dispel Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags basicability_firstordertiepilot_marker
    Immunity Context: #4 basicability_firstordertiepilot_marker Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive basicability_firstordertiepilot_marker
    Effected Tags derp
    Effect expires on: Death, Round End, Encounter End
    Query Count Context: #2 advantage_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags advantage or advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #3 basicability_firstordertiepilot_handler_normal_u01 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Post Effect
    Child effects are applied on: Post Effect
    Query Count Context: #0 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    50%
    Bonus Move Context: #1 basicability_firstordertiepilot_multiattack_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #2 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #3 basicablity_firstordertiepilot_dispel Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags basicability_firstordertiepilot_marker
    Immunity Context: #4 basicability_firstordertiepilot_marker Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive basicability_firstordertiepilot_marker
    Effected Tags derp
    Effect expires on: Death, Round End, Encounter End
    Damage Context: #4 basicability_firstordertiepilot_damage_u04 Physical
    For Current Target from Enemy Side who is Alive
    Deals 167.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Query Count Context: #0 advantage_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags advantage or advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 basicability_firstordertiepilot_handler_advantage_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Post Effect
    Child effects are applied on: Post Effect
    Query Count Context: #0 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Bonus Move Context: #1 basicability_firstordertiepilot_multiattack_advantage_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #2 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #3 basicablity_firstordertiepilot_dispel Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags basicability_firstordertiepilot_marker
    Immunity Context: #4 basicability_firstordertiepilot_marker Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive basicability_firstordertiepilot_marker
    Effected Tags derp
    Effect expires on: Death, Round End, Encounter End
    Query Count Context: #2 advantage_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags advantage or advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #3 basicability_firstordertiepilot_handler_normal_u01 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Post Effect
    Child effects are applied on: Post Effect
    Query Count Context: #0 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    50%
    Bonus Move Context: #1 basicability_firstordertiepilot_multiattack_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #2 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #3 basicablity_firstordertiepilot_dispel Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags basicability_firstordertiepilot_marker
    Immunity Context: #4 basicability_firstordertiepilot_marker Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive basicability_firstordertiepilot_marker
    Effected Tags derp
    Effect expires on: Death, Round End, Encounter End
    Damage Context: #4 basicability_firstordertiepilot_damage_u05 Physical
    For Current Target from Enemy Side who is Alive
    Deals 174.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Query Count Context: #0 advantage_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags advantage or advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 basicability_firstordertiepilot_handler_advantage_u01 Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Post Effect
    Child effects are applied on: Post Effect
    Query Count Context: #0 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Bonus Move Context: #1 basicability_firstordertiepilot_multiattack_advantage_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #2 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #3 basicablity_firstordertiepilot_dispel Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags basicability_firstordertiepilot_marker
    Immunity Context: #4 basicability_firstordertiepilot_marker Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive basicability_firstordertiepilot_marker
    Effected Tags derp
    Effect expires on: Death, Round End, Encounter End
    Query Count Context: #2 advantage_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags advantage or advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #3 basicability_firstordertiepilot_handler_normal_u01 Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Post Effect
    Child effects are applied on: Post Effect
    Query Count Context: #0 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    50%
    Bonus Move Context: #1 basicability_firstordertiepilot_multiattack_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Query Count Context: #2 basicability_firstordertiepilot_marker_check Unavoidable
    For Self who is Alive
    Where an active effect does have tag basicability_firstordertiepilot_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #3 basicablity_firstordertiepilot_dispel Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags basicability_firstordertiepilot_marker
    Immunity Context: #4 basicability_firstordertiepilot_marker Unavoidable
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive basicability_firstordertiepilot_marker
    Effected Tags derp
    Effect expires on: Death, Round End, Encounter End
    Damage Context: #4 basicability_firstordertiepilot_damage_u06 Physical
    For Current Target from Enemy Side who is Alive
    Deals 193.5% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage projectile_attack
    Apply Effect Context: #5 basicability_firstordertiepilot_crit_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Round End, Death
    Child effectis applied on: Critical
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
 
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