Separatist allies have +15% counter chance and gain 25% Tenacity the first time they are Stunned or Dazed.
Whenever an enemy falls below 100% Health, they inflict Tenacity Down and Healing Immunity for 2 turns on themselves, which can't be evaded or resisted.
Effect expires on:
2xFull Turn Complete, 1xDeath, Encounter End
Level 2
Separatist allies have +20% counter chance and gain 25% Tenacity the first time they are Stunned or Dazed.
Whenever an enemy falls below 100% Health, they inflict Tenacity Down and Healing Immunity for 2 turns on themselves, which can't be evaded or resisted.
Effect expires on:
2xFull Turn Complete, 1xDeath, Encounter End
Level 3
Separatist allies have +20% counter chance and gain 30% Tenacity the first time they are Stunned or Dazed.
Whenever an enemy falls below 100% Health, they inflict Tenacity Down and Healing Immunity for 2 turns on themselves, which can't be evaded or resisted.
Effect expires on:
2xFull Turn Complete, 1xDeath, Encounter End
Level 4
Separatist allies have +25% counter chance and gain 30% Tenacity the first time they are Stunned or Dazed.
Whenever an enemy falls below 100% Health, they inflict Tenacity Down and Healing Immunity for 2 turns on themselves, which can't be evaded or resisted.
Effect expires on:
2xFull Turn Complete, 1xDeath, Encounter End
Level 5
Separatist allies have +25% counter chance and gain 35% Tenacity the first time they are Stunned or Dazed.
Whenever an enemy falls below 100% Health, they inflict Tenacity Down and Healing Immunity for 2 turns on themselves, which can't be evaded or resisted.
Effect expires on:
2xFull Turn Complete, 1xDeath, Encounter End
Level 6
Separatist allies have +35% counter chance and gain 35% Tenacity the first time they are Stunned or Dazed.
Whenever an enemy falls below 100% Health, they inflict Tenacity Down and Healing Immunity for 2 turns on themselves, which can't be evaded or resisted.
Effect expires on:
2xFull Turn Complete, 1xDeath, Encounter End
Level 7
Separatist allies have +35% counter chance and gain 50% Tenacity the first time they are Stunned or Dazed.
Whenever an enemy falls below 100% Health, they inflict Tenacity Down and Healing Immunity for 2 turns on themselves, which can't be evaded or resisted.
Effect expires on:
2xFull Turn Complete, 1xDeath, Encounter End
Level 8
Separatist allies have +35% counter chance and gain 50% Tenacity the first time they are Stunned or Dazed.
Whenever an enemy falls below 100% Health, they inflict Tenacity Down and Healing Immunity for 2 turns on themselves, which can't be evaded or resisted, and all Separatist allies gain 10% Offense (stacking, max 50%).