For
Self
who is Alive
and is profession_clonetrooper
This effect will EXECUTE if
the context
#0
query returned CONTEXT_VALUE > 0
Modify stat
Resistance
by
5%
(multiplicative)
Effect is unresistable
Effect expires on:
Encounter End, Ally Killedselftag_marauder
Level 7
Marauder has +15 Speed.
Whenever an ally loses Valor, they gain 5% Defense (stacking) until the end of battle, doubled for Clone Trooper allies.
If the ally Capital Ship is destroyed, Marauder gains The Bad Batch until the end of the battle which can't be copied, dispelled, or prevented.
The Bad Batch: +50% Defense and Offense; whenever this ship uses a Special ability, call itself to assist; this ship can't be stunned and takes reduced damage from percent Health effects
At the start of battle, Marauder gains Plan 99 until the end of the battle which can't be copied, dispelled, or prevented.
Whenever an ally loses Valor, they gain 5% Defense (stacking) until the end of battle, doubled for Clone Trooper allies.
If the ally Capital Ship is destroyed, Marauder gains The Bad Batch until the end of the battle which can't be copied, dispelled, or prevented.
Whenever Marauder loses Plan 99, reset the cooldown of Tech Turn and gain a bonus turn. During this bonus turn, Marauder may only use Tech Turn and the ability has +100% Critical Chance and Critical Damage.
The Bad Batch: +50% Defense and Offense; whenever this ship uses a Special ability, call itself to assist; this ship can't be Stunned and takes reduced damage from percent Health effects
Plan 99: +50% Defense and Tenacity; the first time this ship would be defeated, it instead recovers 100% Health and loses Plan 99
Child effectis applied on:
Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageexpose_damage, Pre Receive Damagebomb_damage, Pre Receive Damageeffect_damage, Pre Receive Damagebonds_of_weakness_damage