• Empire

    Whenever an enemy loses Turn Meter, Empire allies gain Protection Up (stacking, 10%) for 2 turns. Whenever an ally loses Protection Up they gain 10% Turn Meter.

  • Apply Effect Context: #0 datacron_faction_empire_002_enemy_SOB_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive datacron_faction_empire_002_enemy_SOB_handler
    Child effectis applied on: Start of Battle
    Apply Effect Context: #0 datacron_faction_empire_002_enemy_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag datacron_faction_empire_002_enemy_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive datacron_faction_empire_002_enemy_handler
    Child effectis applied on: Bonus Speed Remove Actualdelay
    Grant Shield Context: #0 datacron_faction_empire_002_protection_up Unavoidable
    For All from Enemy Side who are Alive
    Add a shield of 10% Max Health (multiplicative)
    Effect is unresistable
    Descriptive shield_buff featcounter_shield_buff shield_buff_10pct clearable_buff countable_buff buff
    Effect expires on: 2x Full Turn Complete, Death, Encounter End
    Apply Effect Context: #1 datacron_faction_empire_002_ally_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effectis applied on: Persistent Effect Remove Instanceshield_buff, Persistent Effect Remove Instancespecial_shield_buff
    Recover Context: #0 generic_quicken_single_10 Unavoidable
    For Self who is Alive
    Recover 10% Turn Meter (multiplicative)
    Descriptive speed_recovery
 
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