• Princess Kneesaa

    Ewoks have +10% Offense (stacking) for each buff on them, and Kneesaa gains 2% Critical Damage (stacking, max 100%) whenever she attacks out of turn.\n\nThe first time each Ewok is defeated, they are revived with 100% Health and Protection.

  • Apply Effect Context: #0 generic_notmyturn_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag generic_notmyturn_handler
    Apply child effect(s) based on condition triggers
    Descriptive generic_notmyturn_handler
    Child effectis applied on: Turn End
    Immunity Context: #0 generic_notmyturn_marker Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag notmyturn_marker
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive notmyturn_marker
    Effected Tags derp
    Effect expires on: Turn Start
    Immunity Context: #1 generic_notmyturn_marker Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag notmyturn_marker
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive notmyturn_marker
    Effected Tags derp
    Effect expires on: Turn Start
    Apply Effect Context: #2 datacron_character_princesskneesaa_001_SOT_handler Unavoidable
    For All from Ally Side who are Alive and is species_ewok
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instancecountable_buff, Persistent Effect Add Instancecountable_special_buff, Persistent Effect Remove Instancecountable_buff, Persistent Effect Remove Instancecountable_special_buff
    Dispel Context: #0 datacron_character_princesskneesaa_001_dispel_buff_bonuses Unavoidable
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags datacron_character_princesskneesaa_buff_bonus
    Query Count Context: #1 buff_count_self Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags countable_buff countable_special_buff
    Modify Stat Context: #2 datacron_character_princesskneesaa_001_buffed_attack_damage Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 10% * CONTEXT_VALUE (additive)
    Descriptive datacron_character_princesskneesaa_buff_bonus
    Modify Stat Context: #3 datacron_character_princesskneesaa_001_buffed_ability_power Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 10% * CONTEXT_VALUE (additive)
    Descriptive datacron_character_princesskneesaa_buff_bonus
    Apply Effect Context: #3 datacron_character_princesskneesaa_001_AOT_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Start Attack
    Query Count Context: #0 notmyturn_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags notmyturn_marker or notmyturn_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Blackboard Query Context: #1 datacron_character_princesskneesaa_001_critical_damage_blackboard_is_it_done_query_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Check target(s) blackboard datacron_character_princesskneesaa_001_critical_damage_blackboard value is less than 50
    Blackboard Modify Context: #2 datacron_character_princesskneesaa_001_critical_damage_blackboard_increase_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard datacron_character_princesskneesaa_001_critical_damage_blackboard
    Modify Stat Context: #3 datacron_character_princesskneesaa_001_critical_damage_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Critical Damage by 2% (additive)
    Apply Effect Context: #4 datacron_character_princesskneesaa_001_revive_handler Unavoidable
    For All from Ally Side who are Alive and is species_ewok
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Death
    Revive Unit Context: #0 datacron_character_princesskneesaa_001_revive Unavoidable
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptive revive
    Recover Context: #1 generic_recover_health_self_full Unavoidable
    For Self who is Alive
    Recover 100% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #2 generic_recover_protection_self_full Unavoidable
    For Self who is Alive
    Recover 100% Protection (multiplicative)
    Descriptive protection_recovery
 
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