Deal massive damage to target enemy. Then, deal Physical damage to all enemies. This attack can't be countered or evaded.
This ability can't be used unless a Light Side ally dropped below 60% Health since its last use. A Light Side ally needs to have dropped below 60% Health in order to use this ability for the first time.
Deals
200% of the attacker's Physical Damage
to target(s)
Damage variance is 500
Damage can't trigger counter attack
Descriptive
physical_damage
Level 2
Deal massive damage to target enemy. Then, deal Physical damage to all enemies. Enemies defeated by this ability can't be revived. This attack can't be countered or evaded.
This ability can't be used unless a Light Side ally dropped below 60% Health since its last use. A Light Side ally needs to have dropped below 60% Health in order to use this ability for the first time.
Deals
200% of the attacker's Physical Damage
to target(s)
Damage variance is 500
Damage can't trigger counter attack
Descriptive
physical_damage
Level 3
Deal 2x massive damage to target enemy, dealing 7% more damage per Relic Amplifier level. Then, deal Physical damage to all enemies. Enemies defeated by this ability can't be revived. This attack can't be countered or evaded.
This ability can't be used unless a Light Side ally dropped below 60% Health since its last use. A Light Side ally needs to have dropped below 60% Health in order to use this ability for the first time.
Query Unit ValueContext: #0specialability_glrey02_relic_level_queryUnavoidable
For
Self
who is Alive
Puts the target(s) and their
Relic Level
from this query into CONTEXT_VALUE