For
All
from
Ally Side
who are Alive
and is not selftag_luminaraunduli
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
Where Health %
>= 100%
This effect will EXECUTE if
the previous
effect successfully executed
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 6
Descriptive
bonus_move
Level 4
Each ally recovers Health equal to 40% of Luminara Unduli's Max Health and gains a stack of Heal Over Time for 1 turn that recovers Health equal to 10% of Luminara's Max Health.
Recover
10% of last effect's CONTEXT_VALUES_SUM as Health
Descriptive
health_recovery
Level 5
Each ally recovers Health equal to 40% of Luminara Unduli's Max Health and gains a stack of Heal Over Time for 1 turn that recovers Health equal to 20% of Luminara's Max Health.
Recover
20% of last effect's CONTEXT_VALUES_SUM as Health
Descriptive
health_recovery
Level 6
Each ally recovers Health equal to 40% of Luminara Unduli's Max Health and gains a stack of Heal Over Time for 2 turns that recovers Health equal to 20% of Luminara's Max Health.
Recover
20% of last effect's CONTEXT_VALUES_SUM as Health
Descriptive
health_recovery
Level 7
Each ally recovers Health equal to 45% of Luminara Unduli's Max Health and gains a stack of Heal Over Time for 2 turns that recovers Health equal to 20% of Luminara's Max Health.
Recover
20% of last effect's CONTEXT_VALUES_SUM as Health
Descriptive
health_recovery
Level 8
Each ally recovers Health equal to 45% of Luminara Unduli's Max Health and gains a stack of Heal Over Time for 2 turns that recovers Health equal to 20% of Luminara's Max Health.
Recover
20% of last effect's CONTEXT_VALUES_SUM as Health
Descriptive
health_recovery
Level 9
Each ally recovers Health equal to 45% of Luminara Unduli's Max Health and gains a stack of Heal Over Time for 2 turns that recovers Health equal to 20% of Luminara's Max Health.
While in Grand Arenas: Dispel all debuffs on allies. Allies gain Tenacity Up for 2 turns, and Luminari Unduli gains 50 Speed for 2 turns. Stacks of Heal Over Time gained from this ability trigger whenever any Heal Over Time from this ability triggers (limit once per turn), and whenever they trigger, they also recover 20% Protection. While allies have a stack of Heal Over Time from this ability, they have +100% Critical Avoidance and are immune to Turn Meter reduction. Whenever a stack of Heal Over Time from this ability is dispelled, reduce the cooldown of this ability by 1.
Other allies with Protection Up can't gain these bonuses, and these stacks of Heal Over Time expire on other allies who gain Protection Up.