• Boba Fett, Scion of Jango's Payout
    Boba Fett, Scion of Jango's Payout
    Boba Fett, Scion of Jango
  • Recover Context: #0 contractability_bobafettscion01_cooldown_reset Unavoidable
    For Self who is Alive or Dead
    Recover ability cooldowns for abilities in effected tags by 1 * ABILITY_BASE_COOLDOWN
    Effected Tags contractability_bobafettscion01 character_contract
    Apply Effect Context: #1 contractability_bobafettscion01_PAYOUT_completion_handler_BASE Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag contractability_bobafettscion01_PAYOUT_completion_handler
    Apply child effect(s) based on condition triggers
    Descriptive character_contract contractability_bobafettscion01_PAYOUT_completion_handler
    Child effects are applied on: Add Persistent Effectlast_contract_marker, Add Persistent Effectcontract_reward
    Modify Stat Context: #0 contractability_bobafettscion01_attack_critical_negate_increase_BASE Unavoidable
    For Self who is Alive or Dead
    Modify stat Physical Critical Avoidance by 10% (additive)
    Descriptive payout_active
    Modify Stat Context: #1 contractability_bobafettscion01_ability_critical_negate_increase_BASE Unavoidable
    For Self who is Alive or Dead
    Modify stat Special Critical Avoidance by 10% (additive)
    Descriptive payout_active
    Modify Stat Context: #2 contractability_bobafettscion01_armor_penetration_increase_BASE Unavoidable
    For Self who is Alive or Dead
    Modify stat Armor Penetration by 10% (multiplicative)
    Modify Stat Context: #3 contractability_bobafettscion01_suppression_penetration_increase_BASE Unavoidable
    For Self who is Alive or Dead
    Modify stat Resistance Penetration by 10% (multiplicative)
    Apply Effect Context: #4 contractability_bobafettscion01_contract_momentum_increase_doubler_handler Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag contractability_bobafettscion01_contract_momentum_increase_doubler_handler
    Apply child effect(s) based on condition triggers
    Descriptive contractability_bobafettscion01_contract_momentum_increase_doubler_handler
    Child effectis applied on: Persistent Effect Add Instancemomentum_marker
    Immunity Context: #0 bobafettscion01_momentum_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive momentum_marker featcounter_momentum
    Effected Tags derp
    Effect expires on: 3x Full Turn Complete, Encounter End, Death, Fled
    Query Count Context: #2 query_non_bountyhunter_scoundrel_ally_leader Unavoidable
    For Leader from Ally Side (excluding self) who is Alive and is profession_scoundrel or not profession_bountyhunter
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #3 bobafettscion_self_contract_payout_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Encounter Start
    Child effectis applied on: Encounter Start
    Immunity Context: #0 bobafettscion_self_contract_payout Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bobafettscion_contract_marker contract_progress_marker last_contract_marker
    Effected Tags derp
    Effect expires on: Round Start
    Recover Context: #0 contractability_bobafettscion01_cooldown_reset Unavoidable
    For Self who is Alive or Dead
    Recover ability cooldowns for abilities in effected tags by 1 * ABILITY_BASE_COOLDOWN
    Effected Tags contractability_bobafettscion01 character_contract
    Apply Effect Context: #1 contractability_bobafettscion01_PAYOUT_completion_handler_u01 Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag contractability_bobafettscion01_PAYOUT_completion_handler
    Apply child effect(s) based on condition triggers
    Descriptive character_contract contractability_bobafettscion01_PAYOUT_completion_handler
    Child effects are applied on: Add Persistent Effectlast_contract_marker, Add Persistent Effectcontract_reward
    Modify Stat Context: #0 contractability_bobafettscion01_attack_critical_negate_increase_u01 Unavoidable
    For Self who is Alive or Dead
    Modify stat Physical Critical Avoidance by 15% (additive)
    Descriptive payout_active
    Modify Stat Context: #1 contractability_bobafettscion01_ability_critical_negate_increase_u01 Unavoidable
    For Self who is Alive or Dead
    Modify stat Special Critical Avoidance by 15% (additive)
    Descriptive payout_active
    Modify Stat Context: #2 contractability_bobafettscion01_armor_penetration_increase_u01 Unavoidable
    For Self who is Alive or Dead
    Modify stat Armor Penetration by 15% (multiplicative)
    Modify Stat Context: #3 contractability_bobafettscion01_suppression_penetration_increase_u01 Unavoidable
    For Self who is Alive or Dead
    Modify stat Resistance Penetration by 15% (multiplicative)
    Apply Effect Context: #4 contractability_bobafettscion01_contract_momentum_increase_doubler_handler Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag contractability_bobafettscion01_contract_momentum_increase_doubler_handler
    Apply child effect(s) based on condition triggers
    Descriptive contractability_bobafettscion01_contract_momentum_increase_doubler_handler
    Child effectis applied on: Persistent Effect Add Instancemomentum_marker
    Immunity Context: #0 bobafettscion01_momentum_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive momentum_marker featcounter_momentum
    Effected Tags derp
    Effect expires on: 3x Full Turn Complete, Encounter End, Death, Fled
    Query Count Context: #2 query_non_bountyhunter_scoundrel_ally_leader Unavoidable
    For Leader from Ally Side (excluding self) who is Alive and is profession_scoundrel or not profession_bountyhunter
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #3 bobafettscion_self_contract_payout_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Encounter Start
    Child effectis applied on: Encounter Start
    Immunity Context: #0 bobafettscion_self_contract_payout Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bobafettscion_contract_marker contract_progress_marker last_contract_marker
    Effected Tags derp
    Effect expires on: Round Start
    Recover Context: #0 contractability_bobafettscion01_cooldown_reset Unavoidable
    For Self who is Alive or Dead
    Recover ability cooldowns for abilities in effected tags by 1 * ABILITY_BASE_COOLDOWN
    Effected Tags contractability_bobafettscion01 character_contract
    Apply Effect Context: #1 contractability_bobafettscion01_PAYOUT_completion_handler_u02 Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag contractability_bobafettscion01_PAYOUT_completion_handler
    Apply child effect(s) based on condition triggers
    Descriptive character_contract contractability_bobafettscion01_PAYOUT_completion_handler
    Child effects are applied on: Add Persistent Effectlast_contract_marker, Add Persistent Effectcontract_reward
    Modify Stat Context: #0 contractability_bobafettscion01_attack_critical_negate_increase_u02 Unavoidable
    For Self who is Alive or Dead
    Modify stat Physical Critical Avoidance by 30% (additive)
    Descriptive payout_active
    Modify Stat Context: #1 contractability_bobafettscion01_ability_critical_negate_increase_u02 Unavoidable
    For Self who is Alive or Dead
    Modify stat Special Critical Avoidance by 30% (additive)
    Descriptive payout_active
    Modify Stat Context: #2 contractability_bobafettscion01_armor_penetration_increase_u02 Unavoidable
    For Self who is Alive or Dead
    Modify stat Armor Penetration by 30% (multiplicative)
    Modify Stat Context: #3 contractability_bobafettscion01_suppression_penetration_increase_u02 Unavoidable
    For Self who is Alive or Dead
    Modify stat Resistance Penetration by 30% (multiplicative)
    Apply Effect Context: #4 contractability_bobafettscion01_contract_momentum_increase_doubler_handler Unavoidable
    For Self who is Alive or Dead
    Where an active effect doesn't have tag contractability_bobafettscion01_contract_momentum_increase_doubler_handler
    Apply child effect(s) based on condition triggers
    Descriptive contractability_bobafettscion01_contract_momentum_increase_doubler_handler
    Child effectis applied on: Persistent Effect Add Instancemomentum_marker
    Immunity Context: #0 bobafettscion01_momentum_marker Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive momentum_marker featcounter_momentum
    Effected Tags derp
    Effect expires on: 3x Full Turn Complete, Encounter End, Death, Fled
    Query Count Context: #2 query_non_bountyhunter_scoundrel_ally_leader Unavoidable
    For Leader from Ally Side (excluding self) who is Alive and is profession_scoundrel or not profession_bountyhunter
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #3 bobafettscion_self_contract_payout_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on: Encounter Start
    Child effectis applied on: Encounter Start
    Immunity Context: #0 bobafettscion_self_contract_payout Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bobafettscion_contract_marker contract_progress_marker last_contract_marker
    Effected Tags derp
    Effect expires on: Round Start
 
SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD.
Privacy Policy | Public Issue Tracker | Discord