Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
, and
does have tag specialability_mandalorbokatan02_assisting_ally_marker
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 6
Descriptive
bonus_move
Level 2
Deal Physical damage to target enemy. Call all Light Side Mandalorian allies to assist, dealing 75% less damage.
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
, and
does have tag specialability_mandalorbokatan02_assisting_ally_marker
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 6
Descriptive
bonus_move
Level 3
Deal Physical damage to target enemy. Call all Light Side Mandalorian allies to assist, dealing 70% less damage.
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
, and
does have tag specialability_mandalorbokatan02_assisting_ally_marker
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 6
Descriptive
bonus_move
Level 4
Deal Physical damage to target enemy. Call all Light Side Mandalorian allies to assist, dealing 65% less damage.
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
, and
does have tag specialability_mandalorbokatan02_assisting_ally_marker
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 6
Descriptive
bonus_move
Level 5
Deal Physical damage to target enemy. Dispel all debuffs from all Light Side Mandalorian allies, and call them all to assist, dealing 65% less damage.
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
, and
does have tag specialability_mandalorbokatan02_assisting_ally_marker
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 6
Descriptive
bonus_move
Level 6
Deal Physical damage to target enemy. Dispel all debuffs from all Light Side Mandalorian allies, and call them all to assist, dealing 50% less damage.
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
, and
does have tag specialability_mandalorbokatan02_assisting_ally_marker
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 6
Descriptive
bonus_move
Level 7
Deal Physical damage to target enemy. Dispel all debuffs from all Light Side Mandalorian allies, call them all to assist twice, dealing 50% less damage, and they all gain 3 stacks of Ancestral Resolve (max 100) until the end of the encounter, which can't be copied, dispelled or prevented.
Ancestral Resolve: +2% Defense and +1% Max Health; whenever this character deals True damage, deal additional True damage based on the number of stacks, which can't be evaded
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
, and
does have tag specialability_mandalorbokatan02_assisting_ally_marker
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 6
Where an active effect
doesn't have tag
ancestralresolve_part3
, and
does have tag ancestral_resolve
Applies an Immunity effect to the target(s)
Effect is unresistable
Descriptive
ancestralresolve_part3
Effected Tags
derp
Effect triggers on:
Persistent Effect Add Instanceancestral_resolve
Effect expires on:
Remove Persistent Effectancestral_resolve
Level 8
Deal Physical damage to target enemy. Dispel all debuffs from all Light Side Mandalorian allies, call them all to assist twice, dealing 50% less damage, and they all gain 3 stacks of Ancestral Resolve (max 100) until the end of the encounter, which can't be copied, dispelled or prevented.
Ancestral Resolve: +2% Defense and +1% Max Health; whenever this character deals True damage, deal additional True damage based on the number of stacks, which can't be evaded
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
, and
does have tag specialability_mandalorbokatan02_assisting_ally_marker
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 6
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
, and
does have tag specialability_mandalorbokatan02_assisting_ally_marker
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 6
Where an active effect
doesn't have tag
ancestralresolve_part3
, and
does have tag ancestral_resolve
Applies an Immunity effect to the target(s)
Effect is unresistable
Descriptive
ancestralresolve_part3
Effected Tags
derp
Effect triggers on:
Persistent Effect Add Instanceancestral_resolve
Effect expires on:
Remove Persistent Effectancestral_resolve
Level 9
Deal Physical damage to target enemy. Dispel all debuffs from all Light Side Mandalorian allies, call them all to assist twice, dealing 50% less damage, and they all gain 3 stacks of Ancestral Resolve (max 100) until the end of the encounter, which can't be copied, dispelled or prevented.
Ancestral Resolve: +2% Defense and +1% Max Health; whenever this character deals True damage, deal additional True damage based on the number of stacks, which can't be evaded
While in Grand Arenas: Light Side Mandalorian allies gain an additional 2 stacks of Ancestral Resolve. If another Light Side Mandalorian ally wasn't able to assist, they instead gain a bonus turn.
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
, and
does have tag specialability_mandalorbokatan02_assisting_ally_marker
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 6
Where an active effect
doesn't have tags
paralysis_debuff
or daze_debuff
or no_assist
, and
does have tag specialability_mandalorbokatan02_assisting_ally_marker
The target(s) perform
1
bonus moves
Max number of attacks in single turn for this effect: 6
For
All
from
Ally Side
(excluding self)
who are Alive
and is affiliation_mandalorian
Where an active effect
doesn't have tag
specialability_mandalorbokatan02_assisting_ally_marker
, and
does have tags paralysis_debuff
or daze_debuff
or no_assist
This effect will EXECUTE if
the context
#0
effect successfully execute