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Characters
Ben Solo
Placeholder
Ben Solo
A powerful Force user whose internal struggles have long placed him on the edge of light and dark
Power
39493
Speed
166
Health
56,982
Best Mods
Gear Levels
Full Gear List
Relic Tier List
Player Data
Top Players
Character Navigation
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Alignment / Role / Affiliations
Light Side
Attacker
Unaligned Force User
Hidden Categories
alignment_light
any_obtainable
selftag_bensolo
ls_unaligned_force_user
conq_hokey_religion
conq_dyadintheforce
conq_lightsideunaligned
affiliation_kylos
Ability Classes
AoE
Armor Shred
Blind
Counter
Defense Down
Dispel
Dispel - All Enemies
Gain Turn Meter
Healing Immunity
Instant Defeat Immunity
Offense Down
Offense Up
Potency Down
Reduce Cooldowns
Remove Turn Meter
Revive
Speed Down
Taunt
Placeholder
Ben Solo
Level 1
Placeholder
Query Count
Context: #0
are_all_allies_ls_query
Unavoidable
For
All
from
Ally Side
who are
Alive or Dead
and is
alignment_dark
or
alignment_neutral
Puts the target(s) from this query into CONTEXT_VALUE
Apply Effect
Context: #1
hiddenability_bensolo02_offense_handler_CS
Unavoidable
For
Self
who is
Alive
and is
selftag_bensolo
This effect will
SKIP EXECUTION
if the context #0 query returned CONTEXT_VALUE > 0
Apply child effect(s) based on condition triggers
Child effects are applied on:
Start of Battle
Apply Effect
Context: #0
specialability_bensolo02_ability_marker_handler
Unavoidable
For
Self
who is
Alive
Where an active effect doesn't have tag
specialability_bensolo02_ability_marker_handler
Apply child effect(s) based on condition triggers
Child effectis applied on:
Start Limit Break
specialability_bensolo02
Immunity
Context: #0
specialability_bensolo02_ability_marker
Unavoidable
For
All
from
Ally Side
who are
Alive
ERROR: Missing previous effect
Applies an Immunity effect to the target(s)
Effect is unresistable
Descriptive
bensolo_special02_ability_marker
Effected Tags
derp
Apply Effect
Context: #1
specialability_bensolo02_offense_gain_handler
Unavoidable
For
Self
who is
Alive
and is
selftag_bensolo
Where an active effect doesn't have tag
specialability_bensolo02_offense_gain_handler
Apply child effect(s) based on condition triggers
Effect is unresistable
Descriptive
bensolo02_on_kill_offense_handler
Child effects are applied on:
Enemy Killed
Blackboard Query
Context: #0
specialability_bensolo02_offense_blackboard_query
Unavoidable
For
Self
who is
Alive or Dead
Check target(s) blackboard
specialability_bensolo02_offense_blackboard_count
value is less than
5
Modify Stat
Context: #1
specialability_bensolo02_self_attack_gain_CE
Unavoidable
For
All
from
Ally Side
who are
Alive
and is
selftag_bensolo
Where an active effect does have tag
bensolo_special02_ability_marker
This effect will
EXECUTE
if the previous effect successfully executed
Modify stat
Physical Damage
by
10%
(multiplicative)
Effect is unresistable
Modify Stat
Context: #2
specialability_bensolo02_self_ability_gain_CE
Unavoidable
For
All
from
Ally Side
who are
Alive
and is
selftag_bensolo
Where an active effect does have tag
bensolo_special02_ability_marker
This effect will
EXECUTE
if the context #0 effect successfully execute
Modify stat
Special Damage
by
10%
(multiplicative)
Effect is unresistable
Modify Stat
Context: #3
specialability_bensolo02_ally_attack_gain_CE
Unavoidable
For
All
from
Ally Side
who are
Alive
and is
alignment_light
or not
selftag_bensolo
Where an active effect does have tag
bensolo_special02_ability_marker
This effect will
EXECUTE
if the context #0 effect successfully execute
Modify stat
Physical Damage
by
5%
(multiplicative)
Effect is unresistable
Modify Stat
Context: #4
specialability_bensolo02_ally_ability_gain_CE
Unavoidable
For
All
from
Ally Side
who are
Alive
and is
alignment_light
or not
selftag_bensolo
Where an active effect does have tag
bensolo_special02_ability_marker
This effect will
EXECUTE
if the context #0 effect successfully execute
Modify stat
Special Damage
by
5%
(multiplicative)
Effect is unresistable
Blackboard Modify
Context: #5
specialability_bensolo02_offense_blackboard_iterate_CE
Unavoidable
For
Self
who is
Alive or Dead
This effect will
EXECUTE
if the context #1 effect successfully execute
Add
1
(additive) to value on blackboard
specialability_bensolo02_offense_blackboard_count
Apply Effect
Context: #2
specialability_bensolo02_ally_TM_gain_handler
Unavoidable
For
All
from
Enemy Side
who are
Alive
and is not
summoned_unit
Where an active effect doesn't have tag
specialability_bensolo02_TM_gain_handler
Apply child effect(s) based on condition triggers
Effect is unresistable
Descriptive
specialability_bensolo02_TM_gain_handler
Effect expires on:
Death
,
Fled
,
Encounter End
Child effectis applied on:
Receive Damage
specialability_bensolo02_damage_all_unmitigable
Recover
Context: #0
specialability_bensolo02_TM_gain
Unavoidable
For
All
from
Enemy Side
who are
Alive
Recover
5% Turn Meter
(multiplicative)
Effect is unresistable
Descriptive
speed_recovery
Apply Effect
Context: #2
hiddenability_bensolo_S2_dmg_again_handler_CS
Unavoidable
For
Self
who is
Alive
and is
selftag_bensolo
This effect will
SKIP EXECUTION
if the context #0 query returned CONTEXT_VALUE > 0
Apply child effect(s) based on condition triggers
Child effectis applied on:
Encounter Start
,
Enemy Summoned
Immunity
Context: #0
specialability_bensolo02_all_ls_marker
Unavoidable
For
All
from
Enemy Side
who are
Alive or Dead
Where an active effect doesn't have tag
specialability_bensolo02_all_ls_marker
Applies an Immunity effect to the target(s)
Effect is unresistable
Descriptive
specialability_bensolo02_all_ls_marker
Effected Tags
derp
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