Whenever an ally receives damage, they gain 25% Defense, Speed, and Tenacity (stacking, max 100%) until the next time they use an ability during their turn. The next time that ally uses an ability, they deal additional true damage equal to 10 times their Defense to target enemy which can't be evaded. Enemies can't be defeated by this damage.
Where an active effect
does have tags artifact_ability_soresu_form_4_cost_legendary_hit_marker
or artifact_ability_soresu_form_4_cost_legendary_hit_marker
Puts the target(s) from this query into CONTEXT_VALUE