At the end of each turn, if another ally took damage that turn, all Empire allies recover 1% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
For
All
from
Ally Side
who are Alive
and is not selftag_royalguard
Apply child effect(s) based on condition triggers
Child effects are applied on:
Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_damage
For
All
from
Ally Side
who are Alive
and is affiliation_empire
This effect will EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Recover
1% Health (multiplicative)
Descriptive
health_recovery
Level 2
At the end of each turn, if another ally took damage that turn, all Empire allies recover 1.5% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
For
All
from
Ally Side
who are Alive
and is not selftag_royalguard
Apply child effect(s) based on condition triggers
Child effects are applied on:
Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_damage
For
All
from
Ally Side
who are Alive
and is affiliation_empire
This effect will EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Recover
1.5% Health (multiplicative)
Descriptive
health_recovery
Level 3
At the end of each turn, if another ally took damage that turn, all Empire allies recover 2% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
For
All
from
Ally Side
who are Alive
and is not selftag_royalguard
Apply child effect(s) based on condition triggers
Child effects are applied on:
Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_damage
For
All
from
Ally Side
who are Alive
and is affiliation_empire
This effect will EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Recover
2% Health (multiplicative)
Descriptive
health_recovery
Level 4
At the end of each turn, if another ally took damage that turn, all Empire allies recover 3% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
For
All
from
Ally Side
who are Alive
and is not selftag_royalguard
Apply child effect(s) based on condition triggers
Child effects are applied on:
Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_damage
For
All
from
Ally Side
who are Alive
and is affiliation_empire
This effect will EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Recover
3% Health (multiplicative)
Descriptive
health_recovery
Level 5
At the end of each turn, if another ally took damage that turn, all Empire allies recover 4% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
For
All
from
Ally Side
who are Alive
and is not selftag_royalguard
Apply child effect(s) based on condition triggers
Child effects are applied on:
Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_damage
For
All
from
Ally Side
who are Alive
and is affiliation_empire
This effect will EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Recover
4% Health (multiplicative)
Descriptive
health_recovery
Level 6
At the end of each turn, if another ally took damage that turn, all Empire allies recover 5% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
For
All
from
Ally Side
who are Alive
and is not selftag_royalguard
Apply child effect(s) based on condition triggers
Child effects are applied on:
Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_damage
For
All
from
Ally Side
who are Alive
and is affiliation_empire
This effect will EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Recover
5% Health (multiplicative)
Descriptive
health_recovery
Level 7
At the end of each turn, if another ally took damage that turn, all Empire allies recover 6% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
For
All
from
Ally Side
who are Alive
and is not selftag_royalguard
Apply child effect(s) based on condition triggers
Child effects are applied on:
Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_damage
For
All
from
Ally Side
who are Alive
and is affiliation_empire
This effect will EXECUTE if
the previous
query returned CONTEXT_VALUE > 0
Recover
6% Health (multiplicative)
Descriptive
health_recovery
Level 8
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter.
At the end of each turn, if another ally took damage that turn, all Empire allies recover 6% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
For
All
from
Ally Side
who are Alive
and is not selftag_royalguard
Apply child effect(s) based on condition triggers
Child effects are applied on:
Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_damage