For each Inquisitorius ally, enemies with Purge have -10% Defense and -5 Speed.
If an enemy evades an Inquisitorius ally's attack, all other enemies take true damage and dispel Foresight from themselves.
The first time each enemy reaches 6 stacks of Purge, Grand Inquisitor takes a bonus turn and gains 10% Critical Avoidance, Health Steal, and Offense and 5 Speed until the end of the encounter (stacking, max 6). These bonuses are doubled if the enemy is Jedi.
For each Inquisitorius ally, enemies with Purge have -10% Defense and -5 Speed.
If an enemy evades an Inquisitorius ally's attack, all other enemies take true damage and dispel Foresight from themselves.
The first time each enemy reaches 6 stacks of Purge, Grand Inquisitor takes a bonus turn and gains 10% Critical Avoidance, Health Steal, and Offense and 5 Speed until the end of the encounter (stacking, max 6). These bonuses are doubled if the enemy is Jedi.
While in Territory Wars: Whenever Jedi enemies with Purge gain Protection Up, they take damage equal to 25% of their Max Health at the end of that turn. This damage can't defeat enemies. If an enemy with 6 stacks of Purge were to reduce Grand Inquisitor to 1% Health, he recovers 100% Health and Protection (limit once per enemy).