For
All
from
Ally Side
who are Alive
and is selftag_50rt
Recover
5% Health (multiplicative)
Descriptive
health_recovery50RT_self_VIP
Level 3
At the start of battle, the weakest other ally gains VIP. Whenever the VIP is damaged, they gain Stealth for 2 turns and 50R-T recovers 5% Health. Whenever 50R-T is damaged, allies with VIP recover Health and Protection equal to 5% of 50R-T's Max Health and Protection.
VIP:When receiving damage, gain bonuses from characters that utilize VIP
Where an active effect
does have tag 50RT_VIP_marker
Recover
5% of last effect's CONTEXT_VALUES_SUM as Protection
Descriptive
protection_recovery50RT_VIP
Level 4
At the start of battle, the weakest other ally gains VIP. Whenever the VIP is damaged, they gain Stealth for 2 turns and 50R-T recovers 5% Health and Protection. Whenever 50R-T is damaged, allies with VIP recover Health and Protection equal to 5% of 50R-T's Max Health and Protection.
VIP: When receiving damage, gain bonuses from characters that utilize VIP
Where an active effect
does have tag 50RT_VIP_marker
Recover
5% of last effect's CONTEXT_VALUES_SUM as Protection
Descriptive
protection_recovery50RT_VIP
Level 5
At the start of battle, the weakest other ally gains VIP. Whenever the VIP is damaged, they gain Stealth for 2 turns and 50R-T recovers 5% Health and Protection. Whenever 50R-T is damaged, allies with VIP recover Health and Protection equal to 5% of 50R-T's Max Health and Protection and they gain Offense Up for 2 turns.
VIP: When receiving damage, gain bonuses from characters that utilize VIP
Effect expires on:
2xFull Turn Complete, Death, Add Persistent Effectdispel_marker, Encounter End
Level 6
At the start of battle, the weakest other ally gains VIP. Whenever the VIP is damaged, they gain Stealth for 2 turns and 50R-T recovers 5% Health and Protection. Whenever 50R-T is damaged, allies with VIP recover Health and Protection equal to 5% of 50R-T's Max Health and Protection and they gain Offense Up for 2 turns, 50R-T then gains Defense Up for 2 turns.
VIP: When receiving damage, gain bonuses from characters that utilize VIP
Effect expires on:
2xFull Turn Complete, Add Persistent Effectdispel_marker, Death, Encounter End
Level 7
At the start of battle, the weakest other ally gains VIP. Whenever the VIP is damaged, they gain Stealth for 2 turns and 50R-T recovers 5% Health and Protection. Whenever 50R-T is damaged, allies with VIP recover Health and Protection equal to 5% of 50R-T's Max Health and Protection and they gain Offense Up for 2 turns, 50R-T then gains Defense Up and 50% Protection Up (stacking, max 250%) for 2 turns.
VIP: When receiving damage, gain bonuses from characters that utilize VIP
Effect expires on:
2xFull Turn Complete, Death, Encounter End
Level 8
At the start of battle, the weakest other ally gains VIP. Whenever the VIP is damaged, they gain Stealth for 2 turns and 50R-T recovers 5% Health and Protection. Whenever 50R-T is damaged, allies with VIP recover Health and Protection equal to 5% of 50R-T's Max Health and Protection and they gain Offense Up for 2 turns, 50R-T then gains Defense Up and 50% Protection Up (stacking, max 250%) for 2 turns. If all allies are Droids at the start of battle, 50R-T and the VIP are immune to Turn Meter reduction.
VIP: When receiving damage, gain bonuses from characters that utilize VIP